This a very rough test of machinima style animation with some unedited improv I did [I'm aware that Machinima is a company, but it's also a genre of animation utilizing a game engine for animation]. I did this animation in real time using the unity engine in hope of improving my own puppetry style[.....Yeah, it didn't turn out that great...] I used a game controller to control the animations.
Suffice to say I've learned a few things:
I'm unsure if I should continue as it does look a lot more terrible that I thought, however I might try to improve on it and see if it's worth it. It may not look that great, but I find myself really interested in doing real time animation.