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Listeria Wars

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Listeria Wars is a tactical strategy where we protect the hero’s body from various infections and viruses by controlling the troops of the immune system. We can observe his personal life and even influence it with side effects.

The scene of the game takes place in the body of the protagonist. We see everything that happens to him in real-time on the little screen. We have at our disposal various types of cells of the immune system, controlling which we protect the body from the attacks of harmful bacteria and viruses, as well as train the immune system. Special actions can cause side effects that affect the plot. For example, on a date with a girl, the protagonist can vomit and they break up, which makes the hero depressed.

Key Features:

  • Story twists caused by your actions
  • 30 levels (days from the hero's life)
  • Various bosses
  • 8 types of cells of the immune system that can be upgraded
  • Fighting that are requiring difficult tactical decisions

This prototype was made on Flash. Currently I remake it on Unity, it will be different from the old one.

What will be in the Unity version of Listeria Wars:

  • More realistic immune processes. Gems were replaced by Enzymes, every enemy is a certain pathogen, attacks will be more into line with the little tv screen
  • Catalog of immune system units and pathogens
  • New gameplay mechanics
  • Pathogen mode where needs to take over the organism and more
  • Updated sprites and visual effects
  • New plot and endings
  • New control system with the support of keyboard and gamepad
  • New upgrade system
  • The time machine that returns back
  • A lot of little updates



To watch for updates - https://twitter.com/Rubel_NMB

Add the Listeria Wars to your wishlists - https://store.steampowered.com/app/1183010

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Wow what amazing sprite work and gameplay! Everything's really appealing to the eye and easy to pick up.

MrRubel responds:


Pretty cool game! I feel like it hits a home run in terms of core structure as the gameplay, graphics, sound, music and so on feel great! While the swipe controls were a little confusing at first, eventually they create a good feeling flow to the strategy of moving your units around. The only issue I have at the moment is that, while it does do well at introducing new units and such each level to keep the pace going, it takes quite a while to introduce any cool story elements, and then the flow is kinda disrupted by the difficulty spike/need to grind. With some minor balance tweaks, however, I think this game would be incredible!

MrRubel responds:

Thank you!

ITS GRAET GAME but how the heck to win in the level 14 -_-

It isn't a bad idea, but there either needs to be an ability to grind, or the costs of stuff needs to be drastically re-aligned.

Dang, you know such a game could have a lot of educational value, if you have a doctor at hand that teaches some of his knowledge with you. Maybe show your work to him at some point? https://www.youtube.com/channel/UCMtZt5KQmhCLXiQVRhIgzTg
Wishlisted on Steam of course!

MrRubel responds:

Thanks for this channel
I have a doctor that consults me and I learned a course and set new gameplay features that close to real processes. Also, I want to add a catalog/journal that will describe that processes, pathogens and immune cell types