Very cool game with an impressive amount of polish to it in regards to the graphics! The animation is a pleasure to look at both in terms of the gameplay and the menus. I'm kinda at odds with the game however, despite enjoying it. It just felt like it was a bit too slow and punishing for the combo gameplay it's going for. For example, I love how snappy the downwards-drill move is: it starts immediately and you can chain it into other moves after you hit something. The side-dash however? Very slow to start, ends way too early, and if you miss, you're stuck in a super long recovery animation. The cancel move seems super cool: love the way you flash and the sound effect that goes with it! But all it does is screw you over as you can't do anything after it: why can't I use it to give me a little leeway in chaining attacks? Also, while I love chaining moves in the air, trying to chain side-dashes on grounded opponents can be frustrating as you're trying to time it right before hitting the ground so you don't lose the combo. Basically, I think the game is really, really cool, but the combo system is really inflexible at the moment and demands too much perfection: if it was a bit more loose, forgiving, cancellable, and so on, I think the game would feel less laggy and such. However, I understand if you want to keep it designed as-is to keep it a 'hard-core' experience. And while I was frustrated, I had to admit I did want to keep playing, so you're doing something right!