YES!
My entry for the 2019 3|Thirty competition with the ident "star".
I didn't win, but more importantly I'm able to post this up to places! Actually a slight edit of the version I sent in that I think is a bit tighter. Just three months to make a thirty second cartoon so I inflated the run time a little in the original version, but I think it's slightly better now. Still would have had more motion if I could, but I like how the transformation sequence turned out and I enjoyed voicing the characters again.
YES!
YES TO YOU!
Nice and fast with painted textures + complimentary sound fx
Thank you!!
It's good but the final joke not worked for me
Fair enough! I normally take a bit longer on script crafting but when I do something with a short deadline (or when I'm as busy as I am at times like I was then) I tend to follow my first instinct and get right to animating without changing too much so yeah sometimes which has its drawbacks.
Kronenburger with a side of fried eyeballs.
It's interesting to see how people express what they feel engaging with an eldritch abomination would go.
Part of the problem is that the slow tension build of horror and especially Psychological Horror in the Style of Poe and Lovecraft is that they where being paid by the word, and that meant there was a natural incentive to draw out the tension overtime.
Animation is at constant war with time, as every moment is expected to perform, either in sound, or motion of visual engagement, and while this is a pretty good jump scare, it's not that startling, nor memorable.
If you made the audience wait a little more, or just used audio to to give dramatic context to a scene of horrendous repetition then maybe it would mean more.
I get the fact you where working within constraints, but it's ok to ask the audience to put some work in if the pay off is worth it, and in this case it's a chuckle, but body horror can only get you so far.
Maybe push your sound design chops a little further, as that can be very rewarding use of time when your not sure what to visually.
Thank you for making this.
and thank YOU for such well worded constructive feedback! I appreciate comments like this so much!
Yeah I pretty much agree with all of this. It definitely lacked some stuff that would have pushed it over the edge. I never even really considered the jumpscare mega important while I was working and I think that was, retroactively a mistake. Ideally, were the circumstance around this cartoon a bit different I would have rewritten it and boarded it to be a bit tighter and more impactful. Definitely expect better sound design in the future, as it's something I'm definitely working to improve.
I think it would've been funny if the guy answered "no."