I kiled both concept and graphics, my suggestion is that in future versions you add other tactics to the options
Get the free full version at https://zoopabig.itch.io/ancient-tactics for better quality, performance and to access multiplayer and leader boards.
Are you the tactician the city of Belrin was looking for?
Here only your skills count, as you fight against always equal enemy in the single- or multiplayer skirmishes.
Set the behavior of your units like:
- how close they keep to their own units.
- shoot faster or more precise but in shorter range.
- hit stronger or faster.
- heal closest, weakest or strongest first.
- go berserk and lose some health or not.
Watch them fight, when you're ready and carefully watch the enemy to guess their current behavior settings.
Clime on leader boards improving your tactics. Use different strategy in single and multiplayer. In one time counts, in the other it doesn't.
Use various structures, like protective magic towers, portals and walls to your advantage.
Use units special abilities activated during the battle.
Get the downloadable version at itch.io for better quality, performance and to access multiplayer.
If you are playing in the browser, click the blue full screen button on the right side below the game.
Please, submit feedback to help develop this project!
Leader boards may not connect in browser. Get the full version at https://zoopabig.itch.io/ancient-tactics
I kiled both concept and graphics, my suggestion is that in future versions you add other tactics to the options
Thank you. i will do that for sure, if it becomes more popular. for now it is just an idea.
Fun game, but I don't completely understand it. I want my scouts to stay in one place and shoot from afar, but I done completely understand how to do that. Red is doing it so I'm sure I can too. I don't remember it telling me how either.
the reds dont move and shoot because they have a longer range and less accuracy in their settings. it is not possible to tell them to stay in place. at least for now.