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Adpocalypse (Prototype)

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Author Comments

Controls:

A- Move Left

D- Move Right

S-Duck/Crawl

W- Jump

Space Bar- Jump

E-Interact

Left Mouse Button- Shoot

Cursor-Aim

Backspace-Game Reset


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Controller Support!!!

Joypad Controls:

Left Analog Stick- Movement/Duck/Crawl

Up on Left AS- Interact

Left Bumper- Jump

Right Trigger- Shoot


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The Objective is simple:

1. Kill

2. Survive

3. Collect Green Orbs

4. Profit

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This is a prototype. Do not select Load Game or Quit Game! There is currently only 1 level. There will be an official Demo "soon"

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Thanks for the massive support and feedback, we made it to the Daily, Front Paged, hit over 1 thousand views, and 150 Votes. Thank you so very much. I look forward to working on more projects. More updates to the prototype will come, such as more levels, new enemies, and a boss fight. Keep an eye out. Thank you!

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Update: 12/8/2019

-W and Space is jump

-E is interact

-eye enemy replaced with ghost wizard

-Press Any Key pre-menu

-Menu Select works with mouse

-Backspace to reset game

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Pretty cool for a prototype! Reminds me of a modern version of those cool DOS shooters like Duke Nukem where you blast through enemies and look for keys to get to the end. Enjoyed some of the cool touches like automatically moving the players up steps if they run into them instead of requiring them to jump each step (though it does make the player look kinda jittery, so maybe just turn them into ramps?). Looking forward to seeing more: seems like a solid core that just needs a little more polish and punchiness to the hits!

SheeplessDreamr responds:

Thank you. I will consider ramps at some point in development. And yes this game was heavily inspired by games from that era but it was at the cost of level design however that will be remedied in later updates in a few weeks potentially. I've noticed the jitteriness too and i'll fix it at some point too (i think it might have to do with the camera movement or an error on a line code).

Nice platform shooter, however I am gonna say that the game doesnt feel like it has any progression. Although its still just a prototype, it felt like doing the same puzzles over and over. Music got kinda repetitive as well.

SheeplessDreamr responds:

Yeah im sorry about that but im making some serious changes that should improve level design. Expect an update in a couple of weeks. thank you :)

I'd love to see how this turns out! You got everything I want, an upgrade system by playing the game, cool enemies and collecables! Looking forward to hearing more :D

Awesome!

I like sitch and appreciate the effort, but gotta say that this is terribly unoptimized, keep up the work, keep the patches coming, and here's hoping it'll become a shining example of good game designing soon. :)

(Though, I can't land all the issues with you, new Gamemaker has these kinds of issues, they just don't make them like Iji anymore)

SheeplessDreamr responds:

unoptimized in terms of what exactly? coding? yeah the coding isnt effecient tbh. Im actually very new to game dev, this is literally my first project ever. I got kinda carried away and might be too ambitious for me

Credits & Info

Views
4,243
Faves:
28
Votes
258
Score
3.55 / 5.00

Uploaded
Dec 7, 2019
1:41 PM EST
Software
  • Aseprite
  • GameMaker Studio 2