he was fwee
If you've played the game and had been left confused... that's probably it. There is a deeper meaning to it though... at least I tried to put it there but I'm not going going to explain it just yet, I'm interested what you, guys, will say about it.
With that been said... uhm... the game is kind of half baked at places. I had this concept and I thought it'd be pretty easy to realise it in Bitsy... but I was wrong. Anyway, explore the room first then go to the door, whem your mother enters the room PRESS RIGHT arrow key to interract with her. If you move any other direction you'll skip the dialog and will be taken srtaight to the next stage. I don't remember why I had to make it this way but I'm pretty sure there was no other option.
Use arrow keys to navigate and interract... and there's no formal ending - that was intended.
he was fwee
just a 8bit but im keeping my face away from the monitor when clicking dialogues incase theres jumpscare or shit .. like a coward .. nice one
So the first time I played through the game glitched after the second room shrink and left me embedded in a the upper left corner of the wall unable to move. I hadn't read the author comments and didn't get to see any of the dialogue (because I tried to move away from the thing that burst through the door). In subsequent playthroughs I did get get to the end. Not sure about your 'deeper meaning', as the dialogue doesn't change from run to run it kind of reminds me of those silly scenes in movies where someone is told something shocking which then repeats. However, the way it is presented the shocking thing would appear to be the 'level' of anger (who grades their level of anger? I can't imagine it is much to worry about until it is over 9000). I am wondering if she is about to kill him, and the game is the realization of that? Despite the repetition of it all I do find myself odd intrigued to find out what is going on, but as it stands this game is almost like a short trailer for a story and leaves us hanging. The descriptions in the room are a bit bland (and reduce each round), part of the beauty of bitsy is telling a story through descriptions and dialogue.
As for an explanation, I would personally rather see it as an extension of the story than anything else. Or even a modification of the story, you have 5 levels in which to work and in each level you actually reduce rather than enrich the environment (except the mother). Perhaps this is part of the story (or your meaning) that I am not quite understanding. It does fit with the cinematic focussing of a moment, but doesn't do much for a story that wasn't yet.
Interested to see where you go with it and what becomes of it.
Yeah, I have to admit that I didn't the game enough justice concidering the quality of presentation of the concept so maybe it doesn't reads clearly enough. But you're on the right train of thought. Anyway, I'm not going to pull the cat by the tail any longer so here's my explanation. In the focus of the concept lies an idea of having... a problem. Maybe it's something within yourself or maybe it's another person. And you don't want to notice this problem even when goes beyond boarders, but you have all the world around to escape... at first. If you noticed the descriptions of objects in the room go more bland and condenced each time the room shrinks (kind of, I could do that better). But anyway, I guess you've got the idea where I was leading it.
P.S.: The corner teleportation glitch never happened before... and probably I'm not gonna fix it))
I'm not sure what's the deeper meaning... it's not apparent and I'm not going to try to guess. The dialogue has three lines whose connection I don't really understand and the shrinking room could mean a whole bunch of things.
I was left confused, though… mainly because during my first playthrough, I somehow got stuck in the top-left corner wall when I approached the door. :)
I also think the text font ought to have the same pixel size as the rest of the game. Sound effects might also enhance the experience.
As for forcing the right arrow, you could momentarily override the left arrow to also progress dialogue, until it's finished.
Text font, sound effects, some other stuff... it all due to the Bitsy game maker limitations, its a very simplistic game engine and you really can't do much with it (at least at the time I was creating this ... game). It's not quite there, I admit. But I still hold a faith in the concept and maybe I'll make a more decent version of the game at some time. Thank you for your responce.