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A game that questions your motivation for playing games.

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ok, so on the first day I didn't know where the shcool is, so I went the wrong way, in the result it skewed my perception of Day 2. You, sir, failed.

Cute game! Enjoyed the interesting choice that had to be made and felt it was quite effective. While the graphics of the game are very cute, they could maybe use a little bit more work in certain aspects: for example, falling into the water could use an animation of splashing and sinking. Would like to see some more sound effects to if possible. All in all, a nice, short and sweet game: would love to see more!

i went the wrong way the first day, then ignored granny and went the right way on day 2. i think the only flaw with the concept of "questioning your motivation for playing games" is that you have to be into the story before morality plays a role. i (the player) have no connection to granny, all i know is i will get punished for arriving late. therefore, ive learned not to arrive late, and i view granny as a distraction.

otherwise cute game

Though the theme stated in the description doesn't come forward, to me the story was an interesting take on compromises. Both possible endings being bad sucked, but this suited the unique narrative quite well.

I also really like the art, but its inconsistencies feel a bit off. Some things have way more details than others, and the characters are a lot more saturated than the rest of the game (especially the much darker outline feels off). Also, falling in the water looks kinda off, I would just do a quick ripple / splash effect before respawning the player.
I would also prefer the text with the parents to be in a homelike environment, instead of over a pond. You could also put a window in front of it, to show that you're looking outside.

The music is great too, and although it feels a bit weird that there are no sound effect I didn't miss them that much. This also allowed me to take in the music.

Anyways, given the unique narrative I would like to ask what inspired you to make this?

OurLittleStudio responds:

Hey, you raise some great points about the art and overall level of polish. Due to time constraints on this little project we had to compromise on a lot of these things.

In response to your question, we gave ourselves a brief surrounding the concept of motivation, and how this affects decision making, and the result of the choices made.

It's a nice and simple game. I liked the music and the little variation between the two endings.

Taking this chance to also reply to the comment made before mine, the correct path is damn obvious. I can't even see how you could have gotten it wrong unless you followed the path to gather mushrooms but even so, it's a much smaller and trickier path, making it obvious that it won't be the path to your main goal since you have a short amount of time and the path you had walked on so far is made by large boards and has few obstacles.
I also don't understand the question about your character not knowing the way. It's obvious they know the way,you (as the one in control) made them purposefully get out of their way to go explore other areas. It doesn't mean the character doesn't know the way but that they chose not to follow it in a timely manner for whatever reason you might have had to not keep the character on the right path.
And the "punishments" you say happen in both endings are called consequences. Both endings have good and bad consequences to the character and the granny ,which makes it a lot more interesting, realistic (since most of our actions have good and bad consequences for everyone involved) and it's slighlty more complex than a fully good or bad ending or endings that just involve the character and their situation.
It's also easy to understand the player's motivation to help the granny. You do it because it's a good deed and helping other people it's something that is its own reward. In addition to that, knowing that in this ending the grandma is healthy and is grateful for what you did for her makes it that much better. In the end it's a choice between helping yourself or helping other people.

Credits & Info

3.34 / 5.00

Nov 25, 2019
1:18 AM EST
Adventure - Other