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Terry The Skeleton

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Terry The Skeleton is my entry to #ProcJam that is happening on itch.io where you have to design a game/tool/anything that uses procedural generation or as they say on the website create something that creates something else. In Terry, the player can moves in realtime while enemies are still restricted to be in turned-based. The goal is to see how fast you can finish the game in number of enemy steps. Terry is a silly little game with a silly funny story, that I hope it make you smile while playing :)

- Arrows: to move/dash around based on the movement type
- X or Z: to change the movement type between normal movement (1 tile move) or dashing (tile it reach a wall)

- The timer doesn't start until after your first move, so try to plan your moves ahead in time and react to the current situation.
- You can kill enemies by walking in them during your turn.
The game follows the following sequence: player turn, enemies attack, then enemies move.
- The highlighted tiles are tiles that you should stay away during the enemies' attack turn as they signify where the enemies will strike.
- Always pay attention when will the time run out either by looking at the lower bar or the player will be flashing.
- The rotating stars show where the player will land if they took that action, if a certain direction doesn't have a star then it means you can't move in that direction but sometimes you can attack if you are beside the enemy.
- Pay attention to the player eye color as it determines the type of movement (besides the rotating stars)
- Each enemy type have an easy movement patterns and a clear attack area so try to learn them when they first appear.
- Kill all the enemies so you can proceed to the next room.
- You gain 1 health when you advance to the next level.
- I know it is not much and might have some bugs but I hope you will enjoy it :)

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Really fun game! Really intuitive design as the game slowly introduces the mechanics bit-by-bit through the levels and keeps ramping it up with new enemies and cool story pieces! Great sense of progression! I like the way the game combines action and puzzler as it allows you to move fast and make as many moves as possible within the limited time between 'steps': leads to some exciting moments where you really gotta think fast on the fly to battle your way through with a combination of strategy and reflexes. Having said that, while I do like the fast-action-based system in this one, the slow-strategic system in Berry the Scientist probably works better for most players. However, I prefer the story in this and think both deserve their time in the limelight!

amidos2006 responds:

Glad you enjoyed it :) and thanks for the great feedback :)

Fun game. Reminds me a lot of this gladiator game from the GPlay store. Wish there was more!

amidos2006 responds:

Thanks for your response, if the game gets a nice reception, I will be working on a bigger version.

awesome game!
51 ticks here :)

amidos2006 responds:

Great job :)

This is a very good puzzle game, like a tech demo for Crypt of the NecroDancer or something. Great job!

amidos2006 responds:

Thanks a lot :) it is kinda of hybrid between Crypt of the NecroDancer and Transistor :)

Is this a brough moment?

amidos2006 responds:

Brough is referring to Michael Brough games :)

Credits & Info

3.28 / 5.00

Nov 9, 2019
9:51 AM EST
  • PICO-8