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Sonic Adventure X Ep.3

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Among the Fire 5 Points

Back to Continue the Adventure

Keep Your Guard Up 5 Points

Die as any Character

Recap 10 Points

All caught up now

Not So Fast 25 Points

Stop the enemy biker before he escapes

Practice Makes.. 25 Points

Spend some time in Training

Unstoppable 25 Points

Showcase why you're the Ultimate Lifeform

Infiltration 50 Points

Finish Chapter 1

Awakening 100 Points

Finish Chapter 2

Dead Or Alive 100 Points

Finish Chapter 3

Destiny Awaits 100 Points

Clear Episode 3

Author Comments

Act I, Episode III - Enemy Invasion

Follow Sonic and Shadow, before and after the nuclear destruction of little china town. Both heroes awaken to separate desperate situations, while evading the threat of relentless assassins. Befriending new heroes, questioning allies, and fighting off all who oppose their escape.

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After having received your unexpected message regarding RE : Ebola 2, since you forgot to put a direct link, I had to visit your profile and by doing so I saw this installment as a 2019 publication. Figuring if it was anything like the other stuff by you I have experienced, it would most certainly be short, perhaps sweet.

That on top of being a bit bored and "lol easy medals" made me check this out and while I appreciate the recap and training stage (the latter should give you the medal for doing all combos, not just possibly standing there doing nothing for a pre-determined amount of time), I couldn't care less about the story itself. Heck it's once thing that the previous entry was released 6 years ago (holy shit man) but being immersed is another beast entirely.

That said, I'm mostly judging this project for it's gameplay and..well...it's a short experience as expected, which I do not find to be a bad thing inherently.

However the combat still is very wonky with odd hitboxes, janky animations depending on how fast you "mash dem buttons" and an evade move which serves more as a "fast travel" utility than an actual evade as enemies can still easily damage you as you pass them using it.

The whole aspect of "combos" is, as harsh as it may sound, completely pointless, as there is no actual combo system to speak of in the first place and if anything it points out how wonky combat can really be. That combined with the fact neither the player character nor enemies have hitstun, only incentives the player to do whatever does the most damage the fastest or makes them take the least damage (looking at you jump attack).

So in regards to that I would suggest in the future you either

- include "hitstun" animations and/or an actual combo system that can tie into medals (a ranking system like I believe you may have done in Episode 2 if memory serves correctly)

- or turn any instance of combat into an actual RPG fight, which would make combat feel more immersive but also give you more options as a creator when you are not stuck to a 2D platforming plane. I mean heck, among many of your other works, this IS classified as an "RPG" despite not having any actual (noticeable at least) mechanics inherent to the genre, is it not?

Another "issue" I had with the flow of combat on "huge horizontal maps" is that I regularly had to wait for enemies to show up and that depending on your positioning, they could damage you from off-screen without you being able to return the favour.

Also explain to me how in the Evil Ryu fight, you have to avoid the Jet's Engine Flares but Ryu just stands there doing nothing, unfazed?

I jest, but if you think about it from your story's realistic perspective, it makes no sense especially considering in the fight with the "SA2 Boss" Hovering Mech (amazing name bro), your ally is shown to put in an effort avoiding EVERY attack it dishes out.

Anyhoo I'm off to Ebola 2. See you there.

MetaMike responds:

Wow man still with the large in depth reviews, I truly appreciate it. I know the combat feels limited and having the enemies stop and react to hits is a very complex coding issue, one that I’m definitely going to take the time to explore if I work on an episode 4. Especially having just played streets of rage 4 which is a fantastic brawler and one to take notes from in turns of what combos should like like and what not. Taking all of this into careful consideration for episode 4, thanks a million dude.

love this game metamike i am pumped for next ep

It isn't working with Mac buttons. Why?

MetaMike responds:

The arrow keys aren't working ? I am unsure why, I apologize

This game is great!I like how you connected the story with the previous parts and the final battle was amazing!I like that you get to play as Ryu for a while and the scene when Sonic jumps on a missile is epic!However,I found a bug...when you play as Shadow,if you press D+A,the game crashes!Despite that,this is still a good game and I can't wait to see what happens in part 4!

It's finally out! I'd like to say all the things that I enjoyed and all the things that I didn't enjoy about the game (all in my opinion of course).

+ Sonic as a playable character unlike the previous episode
+ Animation looked nicer
+ Soundtrack still pretty good as usual
+ The game didn't lag like the previous ones
- Felt a bit short
- Combat felt kinda wonky
- Camera was an enemy at times
- Only got to play as Ryu for a short while (the game was already short enough)

I suggest to make the length of the next game a bit longer but maybe not as long Episode 2. Combat could be improved upon but I'm not sure how. In terms of animation and soundtrack the game does a pretty good job with it (all of this is in my opinion). Overall I still enjoyed the game despite it's flaws and I'll be looking forward for the next Episode.

MetaMike responds:

Thank you for taking the time to write this 😃 I really appreciate the feedback, this episode was supposed to be a full stage longer but I actually felt it would then be too long so switched some things to around to make it quicker and easily digestible despite some long cutscenes lol.. will take this into consideration for episode 4 !

Credits & Info

3.59 / 5.00

Nov 3, 2019
1:45 PM EST