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Best Time
1. davidpuralocura 00:01:34.47
2. mmattugh 00:01:42.50
3. Glass-Barnacle 00:01:46.78
4. YassinZak 00:01:56.80
5. orion1121234 00:01:57.70
6. Plasmarift 00:01:58.77
7. Koku013 00:02:04.88
8. Guigamesxpmega 00:02:06.30
9. sharkpetter 00:02:19.38
10. TheDarkestDragonKing 00:03:03.47
11. ThePancakeDwarf 00:03:05.97
12. Guistop 00:03:08.68
13. dislow 00:03:21.85
14. denis1ublyudok 00:03:26.90
15. Guistoper 00:03:32.30
16. Nexciting 00:03:53.65
17. CoconotGS 00:04:03.42
18. Marckoss 00:04:16.57
19. JorisRollfox 00:04:52.97
20. Snailsnip 00:04:56.70

Author Comments

-CONTROLS- (They're a bit odd)

WASD to move

Arrow keys to aim

Hold spacebar to hit

I didn't have much to do this week, so I decided to spend it working full time on this little project. This is one of my first ever concepts I've come up with, and it bothered me I have never explored it.

It's pretty difficult to understand the controls when you first start, but if you stick with it - I think you will enjoy it.

Have fun!

-Matt

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Your games generally focus on interesting movement systems, and this game in particular intrigues me, as IMO it has the highest skill floor. The level of challenge accounts for this; it was smart to place checkpoints at the beginning of almost every room.
I'm torn on whether or not the arrow keys added enough mechanical complexity to be justified; at most it's used to determine whether a jump will be a hop (north) or a standard parabolic jump (northeast), which is something Celeste's dash was able to truncate into just WASD.
Super Metroid's bomb jumping influence isn't lost on me, though, and I think this game *does* capture the satisfaction that comes from mastering a difficult platforming maneuver like that.

It makes me wonder if the 'bombs' in nobody — if the gameplay were to be revisited — could be expanded upon as a verb? There's breakable blocks, of course, but consider 'freeze' blocks that hold a bomb's charge and detonate when the player touches the block a second time, platforms affected by gravity that fall into new places after they've been bombed, etc.
It's easy to ramble on about ideas, of course, but ultimately I think despite its limited development time you implemented the right amount of mechanics to support a short but sweet game like this. It's just the initial challenge involved in learning how to "walk" in this game that intrigues me so!

Anyways, cheers. Love your work.

super fun!!!! finally got through it after first attempt a year ago lmfao

Not bad! its a bit hard to control, it took me a few moments to understand how to move. (maybe add a small ingame tutorial).

That said the whole "pogo stick" mechanic of jumping over gaps is pretty fun and has lots of potential.

ain't bad! arrow keys aim the"pogo stick" (thats what i'm calling it) and a and d keys roll, while spacebar activates the "pogo stick" edit: i beat it!

how do i start?

Credits & Info

Views
12,578
Faves:
63
Votes
326
Score
3.38 / 5.00

Uploaded
Oct 25, 2019
6:03 PM EDT