i think the concept of moving on & resilience could've been shown better, imo it isn't reflected very well in the gameplay which is essentially playing hot and cold with the clouds while walking around looking for the area that helps you progress, which doesn't really reflect the idea of moving on into the unknown because it's the only way forward
the feeling of being lost is far weaker since you know exactly what you're looking for and how close you are. the same concept across all the levels also makes the game feel tedious and to me it doesn't really strengthen the message much. the clouds dissipating and the chick crying less is a nice touch conceptually though, even though the parallels kind of stop making sense when the clouds set in again. graphics as a whole are also really good