I can't fire
My first self-study project in Unity became my first game project. It took me round about 6 months to create everything except of audio. This is a Free-To-Play game and I used only free music for non-commercial use.
This game is focused on fun, skills and strategic thinking. Unlike most games of this kind, this game forces the player to allocate his resources sensibly. There is only one level of difficulty and this will be challenging for many. An ingame guide will help you to get to know the most important mechanics and main points of the game.
WebGL may have some lags (depends on your software / hardware). Standalone version for Windows works perfect with full performance incl. game intro video. I recommend to play this game with Xbox-360 Controller.
BRAND NEW TRAILER / GAMEPLAY:
https://www.youtube.com/watch?v=kDt32h9vIjs
Have fun and I hope you can defeat the boss :)
I can't fire
FIRE
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"K" on Keyboard
"X" on Joystick
my pc is bad, it's not your falut, it's only my life., no seriously, i have a 2009 pc, it'snot your falut.
Sorry for performance... I realised pretty late how the performance will be with WebGL. Because 90% of time I worked only on desktop version. Now I know these weak points and will do it better next time. Thx for playing and review.
First of all congratulations on your first release, I have to say that the quality of the graphics and the level of polish is very impressive.
But I think you could make it even better by changing some little things.
You have no level tutorial to present the controls to the player. The player's first experience is already negative, as he starts in the middle of the battle and is killed several times until he finds the controls.
I know you put a message at the bottom of the screen saying press ESC to see the controls, but with the player trying to survive the enemies and dozens of bullets on the screen it is very difficult for anyone to notice this message.
Maybe it would be a good idea to have a quick level tutorial to introduce the controls.
The game is very punitive right now. I believe the first impulse of most players will be to try to destroy as many enemies as possible, but this is quite complicated since to hit the enemies you will necessarily have to stay in their bullet stream, and currently the player's life is too low to do this even for a very short time (or maybe I'm just terrible at the game :) ).
But even for a game that requires skills, the player's first levels and first contact with the game should not be so punishing.
My best recommendation here is to implement some analytic lib and use some funnels and metrics to identify where players are leaving, then use the data to balance it better.
Data such as how many times the player dies until he can complete the level, what levels are accessed by the player and what levels are never reached, average session time etc, this data would be of great help in balancing stuff.
If you already have some analytic lib in place, could you share some data? I would love to see that.
Good luck and again congratulations!
Thanks for congratulations and this detailed / long review!
Tutorial:
was initially planned. But I have to admit that after all these months of work I lost the feeling of playing the game as a stranger and not knowing the mechanics. So I made it easier for myself by writing a guide, which of course wasn't the best option, I understand it now...
Analytics:
really good idea, and to be honest I didn't think of that... So at the moment there is no analytic in these game. Sorry for that... next time I'll take this seriously.
At the moment I'm working on a trailer with gameplay etc. I will upload it on my homepage soon. So people who are interrested can see what kind of "gameplay" is actually possible in other levels when your ship is much more upgraded.
I understand that after I have played the game 100 times myself, I have a different feeling for it than someone who plays for the first time and is overwhelmed at first. You've already mentioned that.
Have a nice day and thanks for playing! :)
This is incredibly polished for your first game! everything looks spectacular!
Though my biggest problem with the game are the bullets, they are hard to see and way to fast to even react to, which makes every fight feel like a contest of who has the most health.
Also the surrender and leave option crashes the game, I think it's some kind of quit the game option for desktop versions so you should get rid of that.
Hello PeterMX, you're absolutely right. The game was initially built for Desktop. So the "exit game" option in the web version probably makes no sense. In my desktop version which I will soon release as Free-To-Play of course, the game exit works as it should. And the bullets / projectiles are of course more visible, because normally you should play this game with a higher resolution. But yes, they are pretty fast... Maybe I did it to realistic...
Thank you very much for your detailed review.
It's well-polished and fun but I wish I knew what all the controls were.
Hi, thx for your review. If you click "ESC" ingame, you can find all controls in "Pause Menu" (Joystick & Keyboard).