Give it a storyline and improve the controls - too much going on when fighting to have to constantly check that you've the right controls, also there is a bit of lag
- has potential
An Action-Adventure game with merging color based puzzle. You must beat all the rooms to save the colors of the world. There are 10 rooms, the last one is the final boss.
An evil creature stole all the colors from our hero world. You need to help him deafeat the ultimate vilain and recorver the colors for the world.
ARROWS - Movement
A,S,D - Select each color
SPACEBAR - Shoot colors
ESC - Pause Menu
Give it a storyline and improve the controls - too much going on when fighting to have to constantly check that you've the right controls, also there is a bit of lag
- has potential
Thank you for the feedback Blavidius. I had to make in a really short deadline because it was for a jam. And really needs a storyline and can have a lot of contents as new levels, bosses, etc. I may figure out a new control system mainly for the color picker. I got some lags in other computers too, but online on the HTML5 version, the desktop version works really well. I need to change some configurations on the engine exporter. The game is suposed to be played in fullscreen, but if I just double the screen size in HTML5 version I got a lot of lag already.
Pretty good. The final boss has some jank to it and combat is a bit too finnicky, generally.
Thanks EMUGOD. There is some fixing to do and then update the game. To beat the final boss there is some tricks as I mentioned below: Run to be white just in the beginning, right away, always try that, you can beat a couple balls very easy this way.
EDIT: Fixed bug on boss collision.
The final boss is a bit too RNG (the fact that he actually hits you while jumping offscreen is pretty uncool), but otherwise this is a cute and well-executed puzzle-shooter.
EDIT: update fixed issue
Thanks for your feed back ultimatim479. I programmed to do not harm the player when jump, but as you say is not working in the jump, but it is in the falling. I am fixing some bugs and I will update. But there is some tricks to beat the final boss. In the jump you run horizontaly because is larger, and when he throws the balls you can run verticaly and always try to get the white color as soon as possible, you can hit him twice just in the beginning if you run for the white right away.
EDIT: Fixed bug on boss collision.