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the reset - demo

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This is the demo for the game "the reset", in which you get to browse through your brain just after your brain was wiped clean of all memories. You have to piece together what happened and why you find yourself in this situation.

#### CONTROLS ####

The left mouse button is used to pan the memory.

The mouse wheel/pinching is used to zoom in on the memory.

The right mouse button is used to move the memory.

#### STORY ####
The game follows the memories of Tom, a man who is having a very bad day at the end of a very bad life. The only thing that you know, at the start of the game, is that he has had his memories stolen 40 years before his time, which has corrupted the brain scan. It is up to you to put the brain scan back together and figure out what has happened.

The game is still very much in development, so we would love to get some feedback on the game. please leave a comment about anything you feel could be improved or is important to be noted.

It is important for us to provide the best experience possible.

#### THE TEAM ####
The reset was developed by a two man team, Sylvester how is in charge of programming and art and Søren who is in charge of the music. The game took about 3 months to make and was a labor of love.

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I really enjoy this game. The mechanics/paths idea its great. Astethics are awsome.
The storyline gets you hooked.
Some changes I think you sould try:
-Music on/off button or at least volume managment. The music It's good but it gets repetitive over time.
-More contrast between the seen and unseen pieces of information. Maybe even some
kaind of checklist so the player knows if they should keep searching arround the memory.
-The proportion of the game space, maybe it's just me but it's too long (it was made for phones?) Because of the pan aspect of the game the pointer sometimes goes off the game space an it's annoying.

Otherwise it was a great experience and I'm looking foward to play the next chapter. Keep working on this!

Great idea and I really like the story, but technically it probably could use a little polishing. It's difficult to tell the difference between the directions and the story at first. The controls are also a little hard to figure out, and I actually got stuck on the "map overview" screen and couldn't get back.

Still really great original idea, hope to see a full version soon!

I have played this game but it was YEARS ago. If you didn't re-upload it from somewhere and it is first look of it it must've been precognition, since I remember it TWICE from now and from than...

Everything works as planned - one have literally and entirely different look at so called life with this knowledge.

Take care man (also, had few bugs with not changing faces of restored memories - now THAT is quite ironic isn't it, my memories were restored and flushed my brain too, not the first time and won't be last).

Edit: But that was my point, I can remember playing it and these were two possibilities. Since you claimed that you didn't re-uploaded it, than the other is true.

arty-farty responds:

This is a completely new game, that I have not re-uploaded. I just wanted to make that clear, since I worked really hard on this and that kind of accusation hurts.

A very interesting concept. I will be interested to see it after further development.

Firstly, excellent game/interactive story, any bugs or problems or whatever vastly overshadowed by how damn cool it is. And then I am going to get right to the nitty gritty. Some of the corrupted memories do not change to smiles after I combine, does that mean I used the 'wrong' object and got a complete but still corrupted memory? Navigation from each memory using the arrows is awful, I have no idea which goes where and find my only recourse is to use the map (which works quite nicely). Although once you know where an arrow goes you can use it, but the map is always easier. Perhaps hovering over an arrow could show you where it will take you?

One thing that ends up working kind of badly (and what knocked you from 5 to 4.5 is the zoom. Some of the interactive portions barely show up on the zoomed screen and I almost missed some things (maybe I did miss some things). It would be nice if while zoomed you could move rather than simply panning around. It feels like it makes it very difficult to see everything..

The ending, I'm going to try to discuss without spoilers here, kind of shocked me and wasn't at all where I saw the story going. As a result of that and the 'completed' memories which still show as corrupted I have to wonder is there more to the game? Is there another ending which is more.. definitive? After completing the game it didn't seem like I had any option to go back and change any of my interpretations/insights.. Is there more? Perhaps some little thing that I missed on a zoom in?

All that being said I was wrapt in the game from the start. I found the method of interacting and learning about the character as he learns about himself to be intriguing to say the least. I had made some assumptions about certain things as the game progressed which seemed to be incorrect based upon the ending that I received. That ending however left me wanting to know more (which is presumably the goal of a demo). As it is a demo and not a full game, perhaps my suspicion of alternate paths is incorrect. If it is, consider that perhaps it shouldn't be. You are starting with corrupted memory files which you attempt to piece together into you based upon things you find in those memories. Perhaps you come to the correct conclusions, perhaps you don't. And were that to be the case, perhaps consider allowing one to go back and re-evaluate a memory (combine a different object). The strange places this could go simply delights the brain. I keep wanting to to tick you up that last half a star, but the game really does have some places that could be improved.

On those lines I just thought of something else that would be great to have. Rather than (or perhaps in addition to) allowing us to re-view notes and insights perhaps a journal of some sort where it was all compiled as we learned it. Also, now that I mention it, perhaps some more detail on why this practice of resets exists would be useful, though it may end up rather cumbersome in the game itself, but perhaps not if it is something provided piecemeal through the game.

arty-farty responds:

thanks for the in-depth review, I am working on fixing some of the issues as we speak. In regards to the move function, then you actually can move, by using the right mouse button, but I will add a description of the control scheme to the description to the game so that no one else runs into your issue. Once again, thanks so much for the feedback.