i don't understand this tho
Reach the goal that keeps straying away from you by utilizing randomly generated passage tiles, with the music being your only clue.
Move with direction keys/WASD.
Press R to restart from level 1.
(As far as the game jam version goes, there's no ending or scoring in the game).
i don't understand this tho
Once I figured out the mechanic it was pretty neat. Not something I could see playing long however. For a game jam though it's a good job.
An interesting game mechanic concept, not very interesting game. The music is too loud when close, has too little variance in volume in general, the direction is very hard to gauge - this would IMO be the first thing to work on, if continuing to develop this concept (the actual track could even be fine, but it need effects applied to convey the distance and generally better mastering). Being forced to experiment and learn the mechanic was the entire value of the experience, and once learned there was absolutely no reason to continue playing.
Yeah for some reasons the music panning does not work in the web build, which renders it barely useful. I'll definitely try to look into it.
Nice idea, but you need to make an automatic test for your levels before they are sent to the player. If they do not work, they should not be sent to the player. I could not finish level 2 for this very reason.