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How to control : w,a,s,d

How to play : avoid red blocks

If the red blocks reach to you, Your HP decreases by one.

Conclusion: Enjoy avoiding red blocks to match the music.

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I'm not good at bullet hells and I really want to love this game, but I can't. If you are too close to the wall, it's impossible to react to the blocks. And, often you need to go pretty close to the wall to dodge some of the patterns. This means this game is very memorization heavy. Memorization is ok from time to time, but this is too much for me.

Not gonna lie, its pretty bad.

I want to agree with Glithcy. I really like the concept of the game but I think the execution is lacking. Primarily I believe you need to give the player more feedback as to what I happening.
I sent you a PM in case you'd want to work together on getting some better graphics down but I really like the core idea of this being a reverse rythm game in a way.

Nice concept, Bad adaptation. You need more work on the design and the resolution of the game. You can put more time into it and do something really great! The music is a bit too loud, you can make a "Volume Option" since it's a rhythm game. I see that every level is programed by hand and that's long I know. You can always add a "Hit Mark" when you got hit to know what's going on because of the square scroll kinda fast!

As I said, the concept is not bad but looks like a concept. You need to develop and I encourage you more than ever! :D

♥ Luv from GlitchyDust ♥

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FAR too difficult, not very detailed. Unfortunately, you'd be better off either making a difficulty scale, slowing the blocks down for a while, and adding art to the actual game part.

Credits & Info

2.73 / 5.00

Aug 17, 2019
10:39 AM EDT