Solid game! Mechanics are nice, unique concept, challenged my brain power, and nice fun game!
Overall, 4.5/5. Great work!
This is a new game concept, good job on that!
I agree with what Papakrow wrote below: It is confusing even after having played it very often. The reason - in this case - may be the graphics concept: White circles, red half-circles, red and green lines, grey stars - It is a tiny bit too abstract: The human brain is bored after some time with these abstract shapes. I would recommend adding a different layout / graphics here: The white circles would be villages, cities and bigger cities the more red half-circles they have, the grey stars would be raider gangs that attack the cities, the red lines would be (magic) bridges over rivers or cliffs that appear / disappear, the white lines would be roads. With such a graphic layout, the human brain would be less bored even if it has to try to find a solution more often (on more complex levels), for the allurement to win would be higher.
A downturn in gameplay seems to be that the player has no real "memory" of what he did. The "one step back" function doesnt really compensate for that, click it twice and you have already forgotten again what you did (except you did it many times). Instead, I would unlock hints: Whenever the player has to press the "reset" button, he will gain another hint (I will go with the city example again, here): "The third move of one of your bandits will be northeast" "Newcastle will be attacked on day 5" "Port Smith will be destroyed on day 3" "The first attack on London will come from north" etc. The player will invest much more time in strategically planning his moves instead of simply going for try-and-error as a strategy, because he will want to finish the game with receiving as few hints as possible.
wow beautiful game. All aspects (music art sounds etc) all fit well together.
great art, great sound, casual but rewarding gameplay. I think this would make for a great "hypercasual" app with enough levels