As before, the gamplay sucks. Also, spellcheck your backstory text. For instance, the `R´ in Rogue was missing.
After a long sleep, you awake from your grave.
A man is ragged clothes tell you to stop the undead guards and finish the Black Dagger Bloodthirst.
Arrows keys to move, M to mute and unmute and P to pause
Soundtrack provided by Eric Matyas
Gameplay explained in the game
As before, the gamplay sucks. Also, spellcheck your backstory text. For instance, the `R´ in Rogue was missing.
Bugs... After you die once, never load properly again.
Broken. Looks good, though. Also, "tittle"?
A fun start, but I do have some notes
-Make a note to say use the arrows when picking to start or read instruction; unclear at first.
-Make the arrow that points out enemies contrast with the background more to be more easily seen; blends in a bit too much with the background unless that was your intent.
-May want to consider a dedicated button to attack with since it feels like you will close to enemies without the swing working very well.
-This just might be your style, but the all maroon background is a bit drab, unless that was the point.
-Excellent use of music, might be my favorite part
-Gameplay is very fun, with the exception of the attacking issue mentioned earlier
-Unclear about the function of the second and third powerup; may need work unless I'm simply unaware of how I was using them; may benefit from having it explicitly written.
-Reading text is a slog, least favorite part of the game.
All and all this is pretty great. Just need a few tweaks and it will be frontpage material.