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Welcome to THE LEGEND OF BUBBLE BOBBLE. Where the only sound you'll hear is your own heart pounding as you race through 4 short dungeons to pay back Bob all those rupees you borrowed.


WASD and N / M


Arrow Keys and Z / X

Press R to restart game

Press ENTER to start / pause

Full screen button hidden in top right corner


This game is fairly primitive as it's supposed to emulate the style of Bubble Bobble and The Legend of Zelda on the Nintendo Entertainment System.

Edit 2:

Thanks Tom for front page!

Update 25/04/2020: I've noticed that some things are tied to the monitor refresh rate so if you have anything other than 60hz the game breaks whoops.

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I got Bubble Bobble today and played it, then went to newgrounds. Found this. Amazing

So are hitboxes not a thing where you're from, or...

While I admire the effort in trying to combine the mechanics and art of two classic games, it fails to capture the spirit of both.

Zelda is about exploration with its large variety and secrets, whereas Bubble Bobble is action-oriented with a lot of juicy effects and also a lot of variety.
This game does not have the variety nor the juice, though it does seem to do the secrets similarly to Zelda as I often thought "how should I have known this?" While this can be a fun surprise for optional content, it felt unfair when it was required to progress through the game. I don't think this was the case in Zelda, but I may be wrong.

Similar to both predecessors the gameplay seems to be combat-driven, but as you are fighting with a ranged weapon against aimlessly wandering melee enemies there is hardly any challenge. This was fine in Bubble Bobble as there was more complexity and less room regarding maneuvering, whereas Zelda's enemies were more varied and plentiful.

Yet I still died a lot, mainly to unfair causes. Such as an enemy walking into me immediately after the room loads, or more commonly being unable to fire bubbles because I am walking close to the walls.

Sorry if this comes over harshly, I just want to give you honest feedback such that you can improve :)

ya it was fun but, it was a bit weard that bubble could walk up and down it makes the more difecoult.

Not too shabby; fun to get my bubb on once again! All in all it was a decent romp: only things I would address would be 1) change the tile set from floor to floor, maybe as simple as changing the color to make it feel like progress, 2) tweak the hitboxes so that they are a bit smaller, was having some collisions that felt like they shouldn't have hit and 3) add respawn invincibility or something to prevent insta-respawn death in some rooms (or ensure all enemies move in the same pattern when a room is reset to avoid them crashing into you instantly).

Credits & Info

3.38 / 5.00

Jul 8, 2019
3:00 PM EDT
  • Clickteam Fusion 2.5