The game is unpredictable to play even though it can be fun. When I extend the player's arms, the hitbox is way too small to the point where you don't just need to predict where the nodes connect, you need to predict *really darn well*. Which takes away from the fun factor, which is a shame because it is fun to get a boost once you do manage to do so. Maybe the game shouldn't have been insta-death? Or maybe you're asking for the player to be too exact connecting nodes.. But I could see the fun in this. Still neat this was done in 100 hours.
Also, you should add more vertical resolution in order for the Unity WebGL banner to fully show up. Alternatively you can remove that banner by going into project settings.
EDIT: Haha, you fixed the banner once I pointed that out. That's fast!