I think it's a pretty good idea. It was fun to play for a while.
The controls could be slightly more intuitive – like holding the mouse button to keep the spaceship in and moving the "space hole" around and releasing to release the spaceship. Just clicking and instantly teleporting around makes it much easier to make a mistake.
It might also be a good idea to add some sort of sound for warping from one place to another.
Sometimes I teleported in the last second – the brick crashed into me but I survived, and then there was a bug with two space holes simultaneously onscreen.
Draining your life while hiding was a really good choice to prevent the players from spending most of their time in the safety of the space hole. However, since there's no way to replenish lost health, not even slightly, you're basically guaranteed to lose after some time. Losing should depend on your skills and you should be able to delay it indefinitely if you're very good at playing the game. I'd make the bottles replenish a bit of your health.
And since it's a spaceship, you could make the graphics more consistent and instead of "spaceship, bottles, bricks" make something closely related, like "spaceship, stars, asteroids".