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[OpenToonz] Classic Ball Animation

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Critique still welcome cause all mistakes in this should be fixed so then I'd have them out of the way before I carry them over into other stuff.


I started out just making it a rough outline of it but for some reason started shading it. Very choppy (especially the ground) but it was mainly to get used to OpenToonz.

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I would recommend keeping a frame of reference for your starting line to keep it consistent. Also the ball probably should have a bit of a second bounce given how high it goes up from its first. if the ball was heavier, the second bounce would work, but the first would still seem too high. You're getting there though, keep at it!

Kyruki responds:

True true. I think the only way I could get away with it doing that is if it hit some softer surface that absorbed it or something probably. But that is not the case here lmao, you’re right. Appreciate the feedback!! Thank you!

Credits & Info

Views
466
Votes
77
Score
1.78 / 5.00

Uploaded
Jun 6, 2019
3:01 PM EDT
Genre
Other