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Darkhouse

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Medals

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Blocked 5 Points

Deflect 100 bullets

Conquer Chaos 5 Points

Complete Level 1

Deflected 5 Points

Deflect 250 bullets

Skeleton Slayer 5 Points

Defeat the 250th enemy

Survivor 5 Points

Obtain 1000 score

The Tormentor 5 Points

Defeat the Level 1 boss

Warrior 5 Points

Obtain 7500 score

Wraith Wrecker 5 Points

Defeat the 100th enemy

Chain Trident 10 Points

Defeat the Level 3 boss

Champion 10 Points

Obtain 20000 score

Extinguish the Flame 10 Points

Complete Level 2

Firewall 10 Points

Defeat the Level 2 boss

Gladiator 10 Points

Obtain 12500 score

Intercepted 10 Points

Deflect 500 bullets

Ionized 10 Points

Complete Level 3

Obstructed 10 Points

Deflect 1000 bullets

Phantom Abolisher 10 Points

Defeat the 1000th enemy

Spectre Smiter 10 Points

Defeat the 500th enemy

Ascend Beyond Gravity 25 Points

Complete Level 5

Don't Look Down 25 Points

Complete Level 4

Falling Stars 25 Points

Defeat the Level 5 boss

Thunderous Assault 25 Points

Defeat the Level 4 boss

Annihilation 50 Points

Defeat the Final Boss

Secret Medal ????? Points

Unlock this medal to learn its secrets!

Secret Medal ????? Points

Unlock this medal to learn its secrets!

Secret Medal ????? Points

Unlock this medal to learn its secrets!

Secret Medal ????? Points

Unlock this medal to learn its secrets!

Secret Medal ????? Points

Unlock this medal to learn its secrets!

Author Comments

Darkhouse is an arcade platformer game about climbing a tower and fighting enemies.


This was my first game, and it went through several updates and changes as I was figuring out what I wanted it to be. It's very broken and kind of unfinished, so I plan on making a full version sometime in the future.


How to Play

  • WASD/Arrow Keys = Navigate the menu screen and move the player.
  • Space, W, and Up Arrow = Jump
  • S and Down Arrow = Enter doorways
  • Z, L, and Enter = Attack/Select
  • Esc and P = Pause
  • Back = Exit


Devlog


I (didn't) fix medals - April 24, 2020

Keeper of the Darkhouse - October 15, 2019

Achievements Return and New Songs - September 16, 2019

Darkhouse is now in HTML5 but there's still bugs - August 13, 2019

About Bonus Minigames - August 7, 2019

Easy Mode and Improved Graphics - July 29, 2019

Upcoming Update - July 11, 2019

Medals and Modes - July 6, 2019

The Difficulty of Darkhouse - July 5, 2019

Darkhouse Soundtrack - June 30, 2019

The Minigame Update - June 19, 2019

HTML5 - June 8, 2019

Controls - June 6, 2019


Known Bugs

  • Medals are not always unlocking correctly. I apologize in advance.
  • Pressing Space on the title screen counts as pressing Up or W, and will select the above menu option


Latest Version


v.0.4.4

  • Replaced all text and drawn boxes with images to prevent memory leaks. The game should be safe to play now but it's still kind of buggy, so please let me know if you're still having issues. You can check your computer's memory usage in Task Manager by clicking "More Details", along with what apps are using it (I think Mac users can check Activity Monitor).

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Nice game

So this particular game had some really nice graphics and some really nifty platformer action kind of reminds me of a mario game I will start off this review on saying that this was an interesting game here, it has its momemnts, I must say that it was alright and pretty amusing, I like some of the stuff you pulledout on this giving it an interesting look, so a nice feel all around with this one good effort and I was pretty impressed with most things on this. and cant wait to see what else you are capable of in other stuff.

~~THINGS TO IMPROVE ON~~
none

~X~

I tried switching to arrow keys (prefer those) but every time I hit the up/down arrow keys, the page moves up/down. need locked keys

ImmanentDeath responds:

I just updated Darkhouse with a fix, so the page shouldn't scroll from arrow keys anymore. Thank you for for telling me, I hadn't thought of that.

the checkpoints are pretty ridiculous and i think the level 3 checkpoint doesent work

I like the set-up, the controls for the main character and his design, but the levels, audio, enemies and environments are just really bland and lacking. Spastic enemies running at you, shooting at you, and generic platforming. The first section is nothing but grey and the many layers of bricks make it unclear what I'm looking at. As the images of later sections show, I can see colour themes for each section, but you can incorporate different patterns, colour variations, and ease up on detail everywhere. A promising start, here.

the checkpoint between each sector is too far, if you accidentally die you have to start it over.
there should be a checkpoint for each 3-4 rooms and checkpoint + HP recover at the checkpoint before boss room.

the controlling is fine, you can clear this game easily if you play safe and play slow, but it is just less fun if you doing that.

Credits & Info

Views
7,077
Faves:
23
Votes
165
Score
3.30 / 5.00

Uploaded
Jun 4, 2019
6:17 PM EDT
Software
  • Photoshop
  • Stencyl
  • BFXR
  • BeepBox
  • Daily 4th Place June 6, 2019