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Darkhouse

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Medals

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Blocked 5 Points

Deflect 100 bullets

Conquer Chaos 5 Points

Complete Level 1

Deflected 5 Points

Deflect 250 bullets

Skeleton Slayer 5 Points

Defeat the 250th enemy

Survivor 5 Points

Obtain 1000 score

The Tormentor 5 Points

Defeat the Level 1 boss

Warrior 5 Points

Obtain 7500 score

Wraith Wrecker 5 Points

Defeat the 100th enemy

Chain Trident 0 Points

Defeat the Level 3 boss

Champion 10 Points

Obtain 20000 score

Extinguish the Flame 10 Points

Complete Level 2

Firewall 10 Points

Defeat the Level 2 boss

Gladiator 10 Points

Obtain 12500 score

Intercepted 10 Points

Deflect 500 bullets

Ionized 10 Points

Complete Level 3

Obstructed 10 Points

Deflect 1000 bullets

Phantom Abolisher 10 Points

Defeat the 1000th enemy

Spectre Smiter 10 Points

Defeat the 500th enemy

Ascend Beyond Gravity 0 Points

Complete Level 5

Don't Look Down 0 Points

Complete Level 4

Falling Stars 0 Points

Defeat the Level 5 boss

Thunderous Assault 0 Points

Defeat the Level 4 boss

Annihilation 0 Points

Defeat the Final Boss

Secret Medal ????? Points

Unlock this medal to learn its secrets!

Secret Medal ????? Points

Unlock this medal to learn its secrets!

Secret Medal ????? Points

Unlock this medal to learn its secrets!

Secret Medal ????? Points

Unlock this medal to learn its secrets!

Secret Medal ????? Points

Unlock this medal to learn its secrets!

Author Comments

Darkhouse is an arcade platformer game about climbing a tower and fighting enemies.


This was my first game, and it went through several updates and changes as I was figuring out what I wanted it to be. It's very broken and kind of unfinished, so I plan on making a full version sometime in the future.


How to Play

  • WASD/Arrow Keys = Navigate the menu screen and move the player.
  • Space, W, and Up Arrow = Jump
  • S and Down Arrow = Enter doorways
  • Z, L, and Enter = Attack/Select
  • Esc and P = Pause
  • Back = Exit


Devlog


I (didn't) fix medals - April 24, 2020

Keeper of the Darkhouse - October 15, 2019

Achievements Return and New Songs - September 16, 2019

Darkhouse is now in HTML5 but there's still bugs - August 13, 2019

About Bonus Minigames - August 7, 2019

Easy Mode and Improved Graphics - July 29, 2019

Upcoming Update - July 11, 2019

Medals and Modes - July 6, 2019

The Difficulty of Darkhouse - July 5, 2019

Darkhouse Soundtrack - June 30, 2019

The Minigame Update - June 19, 2019

HTML5 - June 8, 2019

Controls - June 6, 2019


Known Bugs

  • Medals are not always unlocking correctly. I apologize in advance.
  • Pressing Space on the title screen counts as pressing Up or W, and will select the above menu option


Latest Version


v.0.4.4

  • Replaced all text and drawn boxes with images to prevent memory leaks. The game should be safe to play now but it's still kind of buggy, so please let me know if you're still having issues. You can check your computer's memory usage in Task Manager by clicking "More Details", along with what apps are using it (I think Mac users can check Activity Monitor).

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Nice game

So this particular game had some really nice graphics and some really nifty platformer action kind of reminds me of a mario game I will start off this review on saying that this was an interesting game here, it has its momemnts, I must say that it was alright and pretty amusing, I like some of the stuff you pulledout on this giving it an interesting look, so a nice feel all around with this one good effort and I was pretty impressed with most things on this. and cant wait to see what else you are capable of in other stuff.

~~THINGS TO IMPROVE ON~~
none

~X~

I tried switching to arrow keys (prefer those) but every time I hit the up/down arrow keys, the page moves up/down. need locked keys

ImmanentDeath responds:

I just updated Darkhouse with a fix, so the page shouldn't scroll from arrow keys anymore. Thank you for for telling me, I hadn't thought of that.

the checkpoints are pretty ridiculous and i think the level 3 checkpoint doesent work

I like the set-up, the controls for the main character and his design, but the levels, audio, enemies and environments are just really bland and lacking. Spastic enemies running at you, shooting at you, and generic platforming. The first section is nothing but grey and the many layers of bricks make it unclear what I'm looking at. As the images of later sections show, I can see colour themes for each section, but you can incorporate different patterns, colour variations, and ease up on detail everywhere. A promising start, here.

Okay. This fucking sucks. One, controls bad. Two, too frequent bullet shooting by enemies. Three, where the fuck are checkpoints. If I die and have to start from the beginning, why not shut down the game and start again with three lives? Four, fuck the controls and fuck whoever thought this control scheme was good. Seriously. Five, don't put the game-in-progress and worse, add medals to it. Six, why are the bullets going through wall? Seven, the color scheme of level 2 is idiotic, because you can't see the enemies and the bullets from the background. Eight, the soundtrack is fucking great, I have to admit it. Nine, the game is basically boring attack spamfest with not much else to do. Ten, I fell into lava in level 2 and thought "fuck this boring as shit game, not going to bother to replay the whole fucking tedious level again, it's not worth it". I will probably add more complaints after a while, so don't worry, this is review 0.2, I will fix some bugs LATER, add some shitty controls and force you to read it. Have fun reading this review as much as I had fun playing your game.

ImmanentDeath responds:

I can't tell if you're being serious or not. I do appreciate you took the time to play the game and write this review. You make some good points. But I don't want to force anyone to play Darkhouse or to read anything I write. So you're not obliged to read this, either.

I guess I should have clarified that I've never made a game before, and I have no idea what I'm doing. The game is incomplete because I'm trying to fix my mistakes and make a good game. I just don't have the skill yet. That being said, I still intend Darkhouse to be very difficult, and it should be challenging to clear a level and find a checkpoint.

There are 11 checkpoints total, one before each level and one before each boss. They will heal you, and if you're playing Normal mode, they'll start you back there even after a game over, so you won't lose progress. If you're playing Arcade mode, you start at Level 1 after every game over.

I've gotten comments about the controls before, that they were pretty bad, and I agree. That's why I added another scheme that can be toggled in the Settings menu, and a couple alternate buttons. There was also suggestions for custom controls, but I haven't figured out how to do that yet.

The bullets that enemies shoot are on a timer, and they will fire every couple of seconds or so, depending on the level. That's part of the challenge. And you do have to be careful of bullets that go through walls, but not all of them do. The bones that skeletons throw despawn when hitting the wall or floor.

The color scheme is actually a very good point. I probably should update the graphics to make things easier to see, while still trying to match the theme. I had that problem before with Level 5.

This game isn't for everyone, and I respect your opinion about it. If you don't enjoy it, don't play it. Darkhouse is very tedious and timing-based, but it should feel rewarding to those who take the time to develop that skill. That's my intention, at least. And I'm glad you at least enjoyed the soundtrack.

Credits & Info

Views
6,964
Faves:
23
Votes
163
Score
3.32 / 5.00

Uploaded
Jun 4, 2019
6:17 PM EDT
Software
  • Photoshop
  • Stencyl
  • BFXR
  • BeepBox
  • Daily 4th Place June 6, 2019