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Cyborg Highway WIP

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Author Comments

Updated July 28th, 2019


Zip along the highway on the roofs of passing cars! Jump from car to car! Kick your enemies to the pavement!


Up/Down arrow or W/S to jump, space for melee hammer, click to fire shotgun


Xbox controller: Left stick/D-pad move, right stick aim, left trigger melee, right trigger ranged, A to start/continue


Press "M" from the opening dialog to map your specific controller


Touch: Swipe to jump, tap to shoot, tap "Hammer" buttons to activate melee attack.


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UPDATES
July 28th, 2019:
All new cars! Includes long limousines that can be jumped horizontally across, and tall delivery trucks that block sight.
Controller support! Touchscreen support! Try it on Android!
Zoomed in a bit, taking it down to six lanes.
And more!


June 20th, 2019:
This month I've added dynamic traffic, Capacitors that control how often you can use abilities, and two abilities, a melee hammer (press space) and a ranged shotgun (click to fire).
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Sound credits:


Harmful or Fatal Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/


SoundBible.com:
Street Sound by Daniel Simion
Bir Poop Splay, Ta Da, Small Fireball by Mike Koenig
Cha Ching Register Sound by Muska666
Swoosh 1 by man on SoundBible.com
shotgun-old school by RA The Sun God


Assorted clips from SoundJay.com

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The music was annoying, and idn't establish the tone of the game well. Jumping on the bounty hunters wasn't a great way to handle the combat aspect of the game. This was like "Frogger" but without a way to win. How about a gun? Maybe a way to improve your character? Better jump distance, faster jump reflex, anything to spend the "money" on? How about more than one shape of car? Different types of enemies? Really, this looks like it was just slapped together in an afternoon when you forgot your project was due.

Pyrian responds:

Thanks for trying it out and giving feedback. This was a Ludum Dare 44 game jam project and is now a work in progress for a more complete experience. I've added dynamic traffic, plus a melee and a ranged weapon, with lots more to come!

You earn money. But don't waste your time searching through the game for a way to actually use the money to impact the game in any way. There isn't any. It's just a glorified score system.

And the music is just... pathetically weak. The graphics are annoyingly bad. No variety and the road doesn't contrast sharply enough with the vehicles.

The sound effects are also weak.

This just screams low effort.

Pyrian responds:

Thanks for trying it out and giving feedback. This was a Ludum Dare 44 game jam project and is now a work in progress for a more complete experience. Purchasing upgrades will come. I've added dynamic traffic, plus a melee and a ranged weapon, with lots more in the pipeline!

Like the idea, i think if you add better art and sound FXs this gonna be an awesome game. Maybe put more cyberpunk style, like futuristic cars and explotions or dismember enemies when they die.
I suggets, if player dies at edge of the screen, then enemies too

Pyrian responds:

Thanks for trying it out and giving feedback. This was a Ludum Dare 44 game jam project and is now a work in progress for a more complete experience. I've added dynamic traffic, plus a melee and a ranged weapon, with lots more to come! Also, you're now fixed to the screen center, no more dying from going off-screen.

ok concept

Simple but effective.
Nice arcade action. Fitting music
Sound effects could use a bit extra volume so hitting enemies and splatting them on the road feels more satisfactory.

Credits & Info

Views
1,170
Faves:
3
Votes
88
Score
2.76 / 5.00

Uploaded
May 23, 2019
5:36 PM EDT