After restarting 3 times, a glitch occured with the text where it doesnt show unless momentarily when you click with the mouse or press space...
There are many different trains you could take - which one will you take?
Controls:
Space - continue
W or up arrow - go up
S or down arrow - go down
Mouse - you can also control the game using the left mouse button if that's more your speed.
Escape - you can press escape any time you make a choice to remove all UI. Makes for a good screensaver. You'll have to reload the page to get the UI back.
Music -
"Listing to Sigur Rós for the first time" by Arja. Listen to their album "Compiled Thoughts" here: https://arja.bandcamp.com/releases
After restarting 3 times, a glitch occured with the text where it doesnt show unless momentarily when you click with the mouse or press space...
beautifully designed, it has a sort of "stanley parable" feel to it (if you don't know the game The Stanley Parable, check it out, it has this same kind of "pathway" concept). dealing with mental health/mental illness feels impossible sometimes. i really appreciate whenever fellow peeps take the time to articulate their mental journeys into art. its so impressive. great job <3
An uninteresting narrative that most likely won't resonate with a large chunk of Newgrounds' users that barely even QUALIFIES as a game. It would be majorly improved by some actual gameplay to get the message across and entertain or at least get the attention of its players without the mopey indie music and low-poly art to make the players think there is something deep and intricate to this game's narrative.
We can all take steps in our lives to make ourselves happier, no matter how young or old you are. That is a wonderful message and definitely true, but it doesn't need to be put into a gamified form.
1.5 Stars
this was amazing
Very cool style and message that resonated with me. I'd say the only downside is that I don't know if it did enough to distinguish itself as a game, as it could very easily be turned into a movie instead, with the act of hitting 'yes' 'no' being vestigal. You could maybe consider doing something like making it difficult to hit 'yes' as the character is in a slump, if that fits the message, and would make it more synchronized.