The game is really fun. I played it for ten minutes wich i dont usually do for newgrounds. Keep going and making games.
Made for simmerjam, with a two-color minimalism theme.
In the far distant future, humans have been forced to deploy satellite space stations as protection against hostile alien races. Now, the Zeta Outpost is under attack by a vicious species of Bugs!
Use the mouse to aim your searchlight. Bugs will be detected audially the moment they come within range, but the searchlight is the only way to pinpoint them and counterattack!
When the meter is full, click the left mouse button to unleash a devastating laser attack, instantly incinerating any Bugs caught in the searchlight!
Increase your score +1 for every second survived, +5 for every Bug zapped, and +100 bonus for completing a round! Survive until the end of the round to earn an upgrade!
Sound Credits:
"Observing The Star" by yd of OpenGameArt.org
"Starlight" by KLY of OpenGameArt.org
sound effects by Dustyroom of the Unity Asset Store, rubberduck of OpenGameArt.org, Little Robot Sound Factory of OpenGameArt.org
*If you're interested in the development of this game, go here: https://www.zwolya.com/zeta-outpost-defense
The game is really fun. I played it for ten minutes wich i dont usually do for newgrounds. Keep going and making games.
Simple and brilliant and it actually gets me pretty freaked out right around lvl 8. Good design, good difficulty boost, well made. Easy bit of fun with a challenge. Like it.
Pretty sweet for a game jam game! I played until level 10, if the upgrades are any indication (4,7,2.) A level number in the corner would have been nice, as would a "Round # Complete" message at the end of the level.
I know a huge backstory is beyond the scope of a game jam, but I hope you add more of a story, should you ever make a larger-scale sci-fi game in the future.
It tells you the number at the /beginning/ of each round ;)
But I agree, I also debated whether to put the high score (should you fail to meet it) when you lose, but I figured you could see that as soon as you click back to the menu.