the "game" works but there is nothing to it :/
Avoid the Road Blocks!
This is a demo engine and test for uploading games to Newgrounds. This is my first time uploading a game online so this game is meant to test the waters a bit and become familiar with some aspects of publishing and user interaction.
CONTROLS//
A: Move Left
D: Move Right
Space: Jump
P: Pause
ENTER: Resume
LICENSING//
Developed using Javascript and the p5 library.
Copyright @ Keenan Dailey 2019 All Rights Reserved
Music:
-Track 1: Kevin MacLeod - Cottages
Sound Effects:
-Obtained from Zatsplat.com
DEVELOPER LOG:
Version 0.01:
-Updated Description to better reflect the game, the intent behind it, as well as my own goals.
-Added Controls to description
Version 0.02
-New Controls and Functionality//
--Player can no longer move backwards or forwards
--Movement changed to A and D in order to feel more natural with SPACE key for jumping, also overcomes scrolling bug
--Game Controls Forward Movement Speed
--Speed Increments after a certain interval
-Graphical Update
Version 0.035
-Graphical Update
-Added Player Score
-Added Audio
-Name Changed to "The Road"
Version 0.04
-Added pause functionality
-Adjusted angles
-Adjusted scoreboard
-Basic Contextualized Events
FUTURE PLANS:
-Add Menu
-Add Reset
-Add PreLoader
-Add Shaders
-Add Environment Engine
-Add Draw Distance
-Refactor Code
-Add RogueLite Elements
-Add Story
-Add Advanced Contextual Events
-Add Collectibles
-Add Ads (R.I.P. The Capitalism Got Me)
-Add Leaderboards
-Add Medals
the "game" works but there is nothing to it :/
That's fair, currently the goal of this demo engine is to both test uploading and hosting on Newgrounds, and create the basics for a game engine. As it stands I need to finish working on menu functionality, refactor my code, hopefully figure out and implement webgl shaders, finish preloader functionality. finish draw distance functionality, and add an environment engine. I think after that I'll be satisfied with the game engine itself and be ready to start working on and mobilizing the concept as a full game with RougeLite RPG elements and a Story component.
-Keenan
Stupid demo in my opinion.
*stares into the abyss*
"Dammit"
Nothing in the description or on the game itself instructs the user on what they should do, and even button mashing left me confused and unclear as to the objective of this game.
Thank you for the feedback, I hear that, i'm taking it one step at a time but that's definitely something to update. for later.
-Keenan
Has a lot of potential. The arrow keys aren't locked though. By this I mean that when you press the up or down arrow keys, the screen moves.
Thank you for saying, could you explain a little bit more on how you mean when you say the arrow keys aren't locked (I think I know what you mean though). Currently i'm working on locking the scroll while in the game for the next version among other slice of life improvements.
-Keenan
Gets caught at the first intersection.
RIP
But no I do too lmao, rn i'm converting this from a code sketch into a game so currently it's really just proof of concept. One thing that I want to implement is speed control.
-Keenan