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Chimera

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A walking simulator about self-discovery.

Made in 72-hours for Ludum Dare 44.

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just average

Decent game, it gave me some uncomfortable sense for seeing my character having a lot of arms, but it's a good way. Decent game.

an arm simulator about arm discovery. did this actually take you 72 hours?

OmiyaGames responds:

That's actually a good question. We had a showcase to go to during Ludum Dare 44 game jam, so this game was down-scoped to something that can be made in less than 72-hours. So, yes, the game is small and silly; given we had less-than-ideal schedule, that decision was intentional.

I went around collecting arms until I entered a door with a number 2 on it and the game ended. I don't see the self-discovery.
Also the default mouse sensitivity is too high.

OmiyaGames responds:

You know, I'm not sure why our WebGL builds of our games has a default mouse sensitivity of super-high. It's a good feedback, and I admit I haven't gotten around investigating it yet. I'll look into it as soon as I find the time.

As for the description of the game, yes, it's a troll description in an attempt to not spoil the surprise. "Self-discovery" is just learning how your character ends up looking like during the credits.

creepy