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A walking simulator about self-discovery.

Made in 72-hours for Ludum Dare 44.

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Decent game, it gave me some uncomfortable sense for seeing my character having a lot of arms, but it's a good way. Decent game.

an arm simulator about arm discovery. did this actually take you 72 hours?

OmiyaGames responds:

That's actually a good question. We had a showcase to go to during Ludum Dare 44 game jam, so this game was down-scoped to something that can be made in less than 72-hours. So, yes, the game is small and silly; given we had less-than-ideal schedule, that decision was intentional.

I went around collecting arms until I entered a door with a number 2 on it and the game ended. I don't see the self-discovery.
Also the default mouse sensitivity is too high.

OmiyaGames responds:

You know, I'm not sure why our WebGL builds of our games has a default mouse sensitivity of super-high. It's a good feedback, and I admit I haven't gotten around investigating it yet. I'll look into it as soon as I find the time.

As for the description of the game, yes, it's a troll description in an attempt to not spoil the surprise. "Self-discovery" is just learning how your character ends up looking like during the credits.


It's weird and funny to flop about in the maze, arms flailing, but there doesn't seem to be any big payoff in the end. The graphics and sound are very drab and monotonous as well.

Credits & Info

2.86 / 5.00

Apr 29, 2019
10:59 PM EDT
Puzzles - Other