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Platformer Character Movement Test

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Please give me feedback on how on how the player feels to move, if he should crouch lower, move faster, etc. Use A and D keys to move, W to look up, S to crouch, SPACE to jump, and LEFTCLICK to attack. Much appreciated!

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I think you've got the beginnings of something here, I agree with didgeboy287... I dislike mouse to attack, and much prefer J or K
W should be jump as "look up" was only an animation and not a camera movement?
And there was no way to reset the character without refreshing the page?

The character looks great and I'm looking forward to see what you are building when you are finished, thanks for sharing!

First, the controls were off. You put the controls in 3 different places: WASD, the space bar, and the mouse. If you use WASD to walk and use the mouse to attack, you should jump with W. If you want to make the character look up, then use the mouse to control the looking direction. Using WASD plus the space bar with one hand is annoying. If you're ONLY using the mouse to attack, then why use the mouse at all? In that case, use WASD to move, and jump and attack with J and K. If I'm walking to the right, the camera stays behind me instead of ahead. That doesn't make sense unless danger is only behind me or if you're intentionally making a nearsighted character. I'd have to stop all the time, let the camera catch up, then see what's ahead of me. Finally, the first time I played I walked off the edge because the jump didn't respond fast enough. And for a demo, players may want to see what a character death looks like, so programming a reset button would be appreciated. Points for an interesting looking character, though, and I like the down attack.

I like how you designed your character and his movements while idle and when you don't move him.
I think the attack you do when you attack while jumping looks pretty cool :^) I would probably add more than just one type of "standard" attack (like piercing, slashing etc.) and also add a tray after the sword is swung. All other movements, honestly, seem quite fluid and nice.

Good job! I really like your demo of a game mechanic here, you differ from many other people who post something like this for the first time by having it feel polished and enjoyable. I hope you'll create a cool game some day, this movement mechanic screams for cool action and fights :P

Credits & Info

Views
496
Votes
71
Score
2.20 / 5.00

Uploaded
Apr 25, 2019
10:11 AM EDT