fuck you
A small drug business RPG
It's my first HTML5 Game and i programmed everything by myself(exept for the img loader & audio player).
How to play:
You can place pots by clicking on them in the menubar and on a tile you want to place them.
Plant a seed into the pot and keep the pot watered.
At the end you can collect the final weed product and sell them at the weed buyer.
WASD - to move
Left Click - Select/use Items and Entities
Patchnotes:
-selling weed in bulk
-multiple seed level and weed quality
-menues and text sizes align to canvas size
-implemented saving/loading
-custom font added
-added sounds
Bug fixes:
-using pot upgrades multiple times on same pot
Planned features:
-map upgrades
-Meth, LSD, Mushrooms
-Weapons production/selling
-Counterfeit money
-Skill mechanic
-Stripclub/Prostitution
-Police/Gang raids
-movement animation
fuck you
After a certain number of pots the only advantage to getting the yellow upgrade is the fact that it gives you more at a higher price, other than that I always ended up harvesting them at the same time due to keeping up with the watering. Could have an automatic watering upgrade for each pot priced at $100,000 or so. It would make it sooooo much better, also more rooms. Kind of remindes me of a primitive hemp tycoon. Save and load works good but there's no confirmation of the game actually being saved so its a bit sketchy. Also the shop menu is a pain to close, it takes quite a few clicks before it closes and doesn't like to open back up after that, and the words in the inventory run together making them hard to read sometimes like sledgeham#$%ter or Seeds Lv3Pot Upgrade lol.
yikes,needs a lot of work.
cool game with much potential!
you should definitely add some automatic watering and seed planting options! How about mother plants to produce seeds (in a separated toom, of course)?
I would like to see the police/gang feature. More weed increases the chance to get busted, but there are air filters to work against that.
Also, add some cool gimmicks you can buy with the hard earned money. A super huge bong, the cookie of boom or a little monkey that smokes cigarettes. Who never wanted to have a small monkey to steal some weed, bring it home and smoke it with you? :D
That could actually make a great way to add advertisement to increase the selling price, how about that?
Hey thanks for your feedback,
i might look into automatic watering, if i implement secondary gameplay mechanics.
The productions of seeds is a great idea, might go hand in hand with the Weedskill mechanic(i am currently working on that).
About the Raid-feature: i have great plans for that, but of course it will take a while.
"Legit"-work like Stripclub could lower the chance of Raids, while Drugs/Guns/Prostitution get you more profit, but get you more attention of the police and other gangs.
Thanks for playing :)
takes too long to grow a weed, really boring