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The Burning Locks

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Search the clues. The world’s court of the living has declared your innocence, but you must realize it yourself to return to them. One spark, one neuron firing, to light a fire. Or languish here within your own mind.


Home page at https://maximilian.itch.io/the-burning-locks

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when we get to the cheese factory, we shouldnt be returned to the previous room immediately after reading the text from his body. because the brother is a more recognizable object thats closer to us, the player is bound to select him first. then we have to enter the same door again, go get the memento, then read the same text again to get back. you should just add a door that leads back. the same issue is present at the hair pageant. we should not have to keep doing the same thing over and over just because we accidentally selected the character that resets the memory. if anything we should only be returned when we find the memento.

in the ICU we shouldnt have to talk to the guy in there a 2nd consecutive time to leave the room. he should just complete the dialogue in one go, or if you want multiple dialogues in that room have him talk more when you approach the comatose patient

i agree with other reviews that we could use an interact button.

overall its kind of interesting, has nice music and the graphics are pretty decent given stylistic limitations. i wish it was a little bit longer, maybe had more build up of some kind, more dialogue with family members or friends for instance. we dont have any attachment to the wigs in the locked room because we havent met any of these characters. maybe begin the game with a normal day, have us talk with our brother, add some objectives like "im hungry" and we have to look in the pantry, find a can of soup and a pot, turn the stove on etc. then give us a reason to leave the house, and it be on fire when we get back.
in its current state it seems more like the outline of a story rather than one in a form thats ready for an audience, but you have a good start.

i should note that one of the previous reviews mentioned "playing multiple times to get the best outcome" but the game seemed 100% linear to me? i dont see any places where i have an element of choice

I like the concept, however the color scheme gets old very quickly, and it's very annoying that that walking into stuff triggers inspection or dialogue. An interact button would have been nice. I also like the music. Overall an interesting game.

It's a simple small story, but it is very intriguing and beautiful. I would recommend making the interaction key binding different, however, if you intend on making more content like this. Overall, good job.

Actually played this so many times to get the most optimal ending. Super interesting concept and story. But perhaps more controls besides arrow keys could've made it easier to play (e.g. knocking into sth you already interacted with). Also am dying to know if my understanding of the whole story is correct. someone who's also finished the game pls discuss with me

I think it was great. I liked the story; it's a pretty good idea.
However, I'd have probably chosen a slightly more contrasting pair of colours. Also, the fact that movement keys are the same as "interaction" and "continue dialogue" keys meant that a number of times, I accidentally inspected an object (or entered a memory) twice in a row.

Credits & Info

Views
3,339
Faves:
13
Votes
118
Score
3.09 / 5.00

Uploaded
Mar 29, 2019
5:44 PM EDT
Software
  • Bitsy