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A short story game about 'Char1' an AI that has been running on an old pc for years and wants you to complete the game with him to deactivate him so he can get some rest.

Patch notes:

-Fixed Puffin Spike Enchanted Caves cutscene attacks
-Fixed Spikes on Enchanted Caves
-Difficulty of patrol bots on Mech City
-Screen Resolution problems
-Some punctuation stuff

Sorry to anyone who had any issues.

Thanks for playing :P

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Kinda wished it the gameplay was in a loop with different dialogue in each variation. After all, Char1 seems to be very knowledgeable of the game or at least has been making stuff up in order to set the lore of the world. That would have give some depth to the Ai in a sense that they know there's no end, but at least they would spend some more time with us. This would undergo the explanation of the creator and their idea of the intent the creator would unfold.

At some point when the Ai would have nothing to talk about, then they would offer a menu that allow the exit button in order to proceed with the difficult choice. After all, the game seem to be dialogue heavy. Like, you ought to spend some time with the Ai in order to really form a strong connection with it. The detail of them explaining on how they spending about a couple of years in active wouldn't necessarily hammer in the point. Then again, the character wouldn't be able to express themselves besides text.

I played the game four times to get a good idea. The game is well-made on the graphic aspect, nailing the atmosphere. The music happens to be enjoyable and would reinforce the atmosphere. Overall, I did enjoyed it.

Wow..

The game:

tic tic tic tic tic tic tic tic tic tic tic tic tic tic tic tic tic tic tic tic tic tic tic tic tic tic tic tic tic tic tic tic tic tic tic tic tic tic tic tic tic tic tic tic tic tic tic tic tic tic tic tic tic tic tic tic tic tic tic tic

My head:

kaboom kaboom kaboom kaboom biiiiiiiiiip

My ears:

haaaaaaaaaaaaaa hiiiiiiiiiiiiiiiii hoooooooooo

(I get bored after 5 minutes. Sorry but I do not like this kind of game, so complicated to note)

It's kind of hard to criticize this because of its paradoxical nature. Despite its theme, the game seems fairly well-polished. If the enemies were a bit more interesting and the length were padded more (say, 2 levels per setting a la Sonic the Hedgehog), it could easily be improved into a solid game. But because of that, the story and dialogue fall flat. The story doesn't affect the gameplay at all, yet it makes its own world feel meaningless and hollow. The ending makes it even more pointless. There's also little emotional weight because there's no established difference between deactivation (the long sleep) and deletion (the "long sleep"). I was really hoping that the theme would have some unique addition to the gameplay, but all we got was text vomit about a one-dimensional character that is so bored that it wants to die.

I didn't. I couldn't.

Credits & Info

Views
7,718
Faves:
86
Votes
376
Score
3.50 / 5.00

Uploaded
Mar 5, 2019
8:42 AM EST
Genre
Action - Platformer - Other
Tags