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kapew

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Controls [Z][X][C][V][SPACE] or [A][S][D][F][SPACE] or [1][2][3][4][SPACE]

press any of the controls to start

Destroy the alien explosives when their charge is near depleted.

I whipped this up over the last week and have taken it as far as i am willing to at the moment. and it's always better to publish than rubbish so here it is. just hit the enemy explosives when they are in the minimum damage zone indicated by the horizontal white line and that's really all there is to it. the game has 15 levels all of increasing difficulty.

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I remember doing random star patterns in a similar way :D
If I were you I would instead of creating this thin line of place where I get points, I would only place a line where it is counted from, and your point for killing an enemy depends on the distance from the said line. That would increase the likelyhood of the player actually using their turrets.
I get 100*X points for killing an enemy for no reason, I don't really like when there are extra zeros for decoration.

hotfooted responds:

that is exactly how it works. the goal is to destroy all the enemies explosives at the optimum range from your vessel (shown by the horizontal line). each enemy destroyed is worth 100 points multiplied by the combos you have got so if you hit 10 in a row you will get 1000 points for the last enemy in that combo. sure you can dodge the enemies but really it's a high-score maximum accuracy game so you achieve nothing by doing so. thanks for checking it out and for the feedback.

EDIT: I reread your comment and what i'm taking away is you think there should be an extended hit area so from the top of the hit area as it is at the moment but to the bottom of the screen with points calculated from how close they are to the vessel. i don't mind that idea but i really wanted it to be a timing/accuracy game and this would remove that i think. again thanks for the feedback

Awkward controls. I would prefer moving with the classic arrow keys or the usual "A and D". Presentation isn't that bad.

This got potential to be a really addicting game.

hotfooted responds:

I considered [A] and [D] as controls but having to traverse the columns one by one is too slow once the bpm reaches above ~110. I also implemented [1][2][3][4][SPACE] though never documented them. I will add [A][S][D][F][SPACE] in later.

Thanks for the feedback.

Credits & Info

Views
291
Votes
74
Score
2.88 / 5.00

Uploaded
Jan 26, 2019
7:15 AM EST
Genre
Action - Other
Tags