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Beat a BITSPACE Wave.

TOKEN 5 Points

Beat a TOKEN level.

Battery Archaeologist 10 Points

Locate the alien battery.

Panel Mastery 25 Points

Complete the challenge for all panels (get two blinking lights).

Author Comments

You play as an unnamed spaceman. In search of an alien battery powering rather frivolous pieces of technology. It seems, however, that the battery is locked away. You'll have to figure out how to use the machines in order to get to it.

WASD or Arrow Keys: Movement and Menu Navigation
N or Z: Interact and Select
M or X: Jump
Shift: Hold to increase movement speed and fine tune volume sliders.
Enter: Open Pause Menu and Exit Panel.
Hold Shift and Press Enter to re-open the tutorial page for panels.

This game was made for Newgrounds Pixel Day 2019

The game was programmed in Stencyl 3.4.0.
All art (c) copyright 2019, Tim Anfilofieff. It was made using MS Paint and Krita.
All music and sfx (c) copyright 2019, Tim Anfilofieff. They were made using FamiTracker.

This game is made in flash, I am aware of flash's dying state, but I've yet to gain an ability to build games in a different file type. This will very likely be the last game I make in flash.

Subtly inspired by the game The Witness.

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Decent game!
Although the character for the token minigame can easily blend in with the rest of the minigame and doesn't stand out too much.

JauqGames responds:

I appreciate the feedback, no matter how small. I was limited to four colors in each minigame, though I hoped that the arrow pointing in the held direction would be enough to let the player know where they were.

Glad you liked the game.

To get the two blinking lights on the space invaders type stages, you must kill the small ones first and then the large ones, in that order. And you also must not let any escape.

There are a couple of them where this is particularly annoying. Especially since the game doesn't specify in any way that this is the correct two blinking lights condition. (it only states to kill all of them, no deaths, which will *NOT* award the two blinking lights!)

JauqGames responds:

Hey thanks for playing.
I would just like to clarify, the help page for BitSpace states: "To complete this panel you must defeat all enemies. The challenge for BitSpace is to beat the highscore." And even gives a tip on how to identify points for each enemy type.
Still cool that you were able to figure it out on your own, though.

I'm always down for more like The Witness! Definitely enjoyed this; it was short, but that's not always a bad thing. Interested in a sequel for sure.

By the way, when using the Newgrounds Player, the Enter key doesn't work - so I couldn't progress past the tutorial. I had to turn off NG Player to be able to play. Probably just a bug with the player, not the game.

4-3 Got Super Hard really fast... other than that, pretty good game. Or, Kind of a Minigame, game.

In the blue rocket game: if you die a couple of times the game gets SUPER laggy and unbeatable, but if you leave the screen and return to it it becames normal again (which means redoing the whole thing again if you had trouble in the last wave... looking at you 4-3 !!)
Other than that the whole concept was very interesting and I wonder what you'll do with this in your following works.
I loved the art of the overworld, but the music was just ok (the soul of 8-bit music is in catchy melodies that don't repeat that often to the point of annoyance. None of the songs were annoying, but neither lifted the gameplay experience as they could - or as I think a song could... why am I still rambling about music?)

JauqGames responds:

Glad you enjoyed my game. If I were to expand upon this game (don't know if I will) I'd like to make it more like the game The Witness, except with more mechanics per game and a few more minigames.

I definitely agree that the soul of any music is catchy melodies that don't repeat often.

Credits & Info

3.54 / 5.00

Jan 23, 2019
1:58 AM EST