Great concept and fun to do. But at some point I just didn't understand what to do. Maybe add some symbols or a short intro to make it easier to understand. I replayed this after reading the author comment but still had to reread while playing.
Improve your music ability by completing 4 simple tests giving you a final score to compare with your friends.
Explanation of each test:
1:You hear a sound and you see a blue bar divided in the middle, you have to click inside the region that you think the sound came from, the left numbers indicate the frequency of that region in hertz.
2:You see a left and right side divided by a grey bar, the left side balls tells you which frequency each ball has, then in the right side, balls will appear by columns, click the ball you think you hear in each column.
3:You see a blue bar and hear 2 notes, if you think the last note is higher than the previous one then click above the green bar if it’s lower click below.
4:You see a red ball and hear a note, whistle the note you hear until the red ball fills up.
Great concept and fun to do. But at some point I just didn't understand what to do. Maybe add some symbols or a short intro to make it easier to understand. I replayed this after reading the author comment but still had to reread while playing.
That's not what 'Author Comments' is for... at least not this much. I came to play not to read that. This is a game that could easily get published to mobile, how would you explain it to the users?
When creating such games without any text or symbols (which could be an awesome experience) you need to use special tools to see if the player can_proceed/understand everything.
...Or just ask someone to playtest, that's cool too.
Tutorials That Don't Talk Down To You - Extra Credits: https://youtu.be/hFdEEzgc7pg