The game is fun, the grafics and musics aren't bad, but there's something about the character that doesn't control properly, I think he's a tad too big compared to the enemies swarming around him, sometimes making your way through them is frustrating and outright impossible due to the small rooms and his height, being surrounded means almost certain death in any sitaution, which is maybe a tad too much.
But while that might be due to my incompetence, there actually is something worth noting that needs fixing. More than one time I walked into the stairs and died right afetr that because the character walked into a flame while the screen dissolved to black.This is because, as a player, I have been thought that once I reach mygoal I should be done worrying and I sometimes keep pushing forward out of instinct because, normally, walking into stairs makes the character disappear entirely. It would be much better if the character simply vanished from the room or, at least, became invulnerable after touching what is defined as the goal of the level. It's frustrating to complete a room and die just because you slid a bit to the right after winning, especially because with the screen fading and the zoom happening I might end up a bit confused as to were these flames are and while the solution would simply be lifting my fingers from the keyboard it doesn't come instinctive as I want to be ready when the next room appear, and it doesn't take much.
That said, this is very solid and I can't give it less then 4 stars. Good job!