Good TOD for Reimu: 2LP > 2LP > 2LP > 2LP > 2LP > 2LP > 2LP > 2LP > 2LP > 2LP > 2LP > 2LP > 2LP > 2LP > 2LP > 2LP > 2LP > 2LP > 2LP > 2LP > 2LP > 2LP > 2LP > 2LP > 2LP
Help Reimu and her friends/drinking buddies resolve the mysterious missing dango incident.
Newgrounds Version Note: I had to cut out character sound effects and some duplicate characters because the HTML5 version won't load on newgrounds for larger data file sizes. Not sure what is up with that. In practice this means selecting any mode other than Story Mode spoils Story Mode, you have been warned if you managed to read this far.
Note: This is a Dolmexica Infinite mod, which in turn is a Mugen interpreter for Windows/Web/Dreamcast.
Controls:
- Movement - Arrow keys
- Weak punch - Q
- Medium punch - W
- Strong punch - E
- Weak kick - A
- Medium kick - S
- Strong kick - D
- Start - Enter
- Return to title screen / Exit the game from title screen - Escape
Additional notes:
- KFM stage made by Elecbyte: http://www.elecbyte.com/mugendocs-11b1/mugen.html
- Character sources: Reimu, Marisa/Youmu, Shinmyoumaru, guest characters
- Touhou Stage source: http://www.geocities.jp/kogadaba/mugen/stage.html
- This is an in-development Mugen interpreter for HTML5, so all glitches, false behaviours and other uncanny stuff happening with the characters/stages are not the original creators' fault, but rather reflect this developmental status.
- Source code is on github: http://github.com/CaptainDreamcast/DolmexicaInfinite/
Thanks for playing!
Good TOD for Reimu: 2LP > 2LP > 2LP > 2LP > 2LP > 2LP > 2LP > 2LP > 2LP > 2LP > 2LP > 2LP > 2LP > 2LP > 2LP > 2LP > 2LP > 2LP > 2LP > 2LP > 2LP > 2LP > 2LP > 2LP > 2LP
if your keeping track of bugs, the only major one I found is that the screen flickers when the back round pans left or right. otherwise it played just fine. I tried using a couple universally known combo's but none of them worked
Seems like the input stuff and backgrounds need a little more fixing. Thanks for telling me about the issues!
This could be a great game but it is way too easy. Just press one button over and over type of easy. Make it a challenge and you have a great game. I definitely recommend a difficulty increase or better yet an option for easy/medium/hard modes.
Ah, I tried to make it easier, since I thought that might make the game less frustrating, but I seem to have overshot the goal. I'll try adding options to the next demo, I hope that will fix the issue. Thanks for letting me know what you thought!