I like that ability to change different game modes. The game can be buggy when you have a collision. It also has issues with slowness. Lag can ruin even the best game. Fix the collisions bug, and remove the lag.
**Fill like a hero! Kill'em all! Kill all bricks!**
You prefer stages from Arkanoid?
Or maybe like in DX-Ball?
Choose a mode, which you want to play and have a good fun.
Keyboard Control: Press Left-Right arrows and use Space.
This is in a Alpha version. I thanks in advance for all comments.
Version: 0.2.1 "With GLES 2.0"
I like that ability to change different game modes. The game can be buggy when you have a collision. It also has issues with slowness. Lag can ruin even the best game. Fix the collisions bug, and remove the lag.
<Dont like it that much i love atari but this just no
Not bad.
It's a bit slow when it starts in the arkanoid mode and the golden bricks can make levels last forever once you are down to just one last brick, though once the powerups start stacking like the getting multible multiball powerups, it gets crazy and pretty fun to try to control all that's happening.
pretty good overall.
Thanks a lot for comment. I'll think about another procedure of random bonus and also rethink the number of created balls. On browsers many elements are running a little slower.
And yes, this single brick is sometimes annoying. I've just append this bonus, which make gold breakable, but I want to create some more bonus, which allow to do more destruction....
Kind of glitchy: it sometimes freezes and the screen shakes, when it unfreezes I'm at an other stage (seems I have lost the ball) This seems to happen when the ball hits a tile that gives certain upgrades.
Using latest Opera v57
Thanks for your opinion. I'd work on running it on other browsers better. Maybe I'll remove this effect, when generate bonus
It seems to hitch and lag like crazy whenever powerups spawn, this makes the game really hard to play.
Thanks for your opinion. I'd work on running it on other browsers better. Maybe I'll remove this effect, when generate bonus