far more deadly then ancient demons.
The bosses in this game are great in a dark souls way.
The 2 platforming areas however...
The way the main character moves and where the hit boxes for the water falls and stalactites are brutally hard to judge.
Only other minor gripe is that there is no quick way to return to the previous save point. This is only really a problem when your trying to do the "in your face" achievement, because she takes a long time to kill you, so you get stuck just sitting there waiting once you inventively get hit and have to start over.
I did enjoy the rest of the game.
tutorial and stalactites took an hour total
the water snake took 3 hours,
the flying girl took 2 (to beat anyway),
demon was my fav fight as i had to rely on both audio ques and visual points. took 4 hours
the first time through the waterfall area took me 6 hours across 3 sessions...
and the fox took me literally weeks of trying.
i'm writing this review from round 2, as a way to vent about a certain no damage achievement.
In conclusion, would recommend if you like a hard but surmountable challenge
edit: noticed a visual glitch that shows the death animation for me when you enter the cave within the stalactite area, but you then enter the next zone.
and yes, im alredy on round 5 like a day after that review X/
I bet your second round will be much faster than the first one, and I'm willing to hear how long it will take for each boss in your second round.
I made hit box of this game too wide i guess, I will try thinner hit box for traps in my future games.
I shall find a way to create an item or a skill allow player reload to last save point at some cost though, it would be a good idea anyway. Currently you have to do that by suicide in the fight.
ok, so, i got past gotaro and couldn't get past the snake, that is a step up from before, but still, i believe games should be enjoyable, not almost borderline unplayable! i'll give it a two stars, but to be fair, the tutorial was obscure, and i didn't understand at first that there was a menu button, but the counter attack thing is flat out unreliable as is, because dodging took up stamina, i felt like i shouldn't even bother with dodging. cause i'd die either way. this game really made me feel angry, and tilted me badly about its poor execution, cause i see a game like this for it's potential, and there is a lot, in addition, i feel this game needs a shop where you could buy items you run out of, for example i ran out of shurikens a couple deaths ago on gotaro. also a side note: the sword swings seem to take way too much stamina to combo above 9 straight from level one. with computer games the goal is to play the game, not find yourself stuck due to stamina restrictions. the sword and the projectiles i understand, but unless you're wearing heavy armor/weapons or one is heavy set in the weight department, realistically one would not take that much energy to dodge. all that said and off my chest, i think this game has great atmosphere going for it!
Thank you. How to open menu is informed in the end of tutorial. Your stamina will be full if successfully counter an enemy's attack, I would suggest you use counter attack as much as you can, you'll find it hard in the beginning, but once you get used to it, it makes this game many times easier.
this game looks great but I never got past the snake even on easy
Ir's really good but my left arrow key is broken soo you can see why i didn't get past the snake.