Seifu & the Demon Fox Girl

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Be admired 5 Points

Bring something shiny back to someone who need it

Be loved 5 Points

Give something purple to someone who need it

Ending: Tragic reality 5 Points

Fulfill certain conditions for the ending

Forbidden Fruit 5 Points

Eat the purple fruit

Frightened animal 5 Points

Defeat Giant water snake

Good job 5 Points

Complete normal difficulty

He is a hard man 5 Points

Defeat Gotaro

Max healer 5 Points

Maximize the red pills number and its healing effect

Oops! Sorry~ 5 Points

Break the talisman

Too easy 5 Points

Complete easy difficulty

Ending: Break the curse 10 Points

Fulfill certain conditions for the ending

Ending: Sealed forever 10 Points

Fulfill certain conditions for the ending

I'm tough 10 Points

Complete hard difficulty

My secrets 10 Points

Receive all ???'s secrets in Sakura Village

Pass the trial 10 Points

Defeat Shikigami TenguTengu

Powerful gadgets 10 Points

Maximize the levels of all accessories

Stray broken soul 10 Points

Defeat soul of the ancient demon

Ending: New companion 25 Points

Fulfill certain conditions for the ending

I'm the best 25 Points

Complete no mercy difficulty

In your face 25 Points

Defeat TenguTengu without taking damage

Obsessive demon 25 Points

Defeat demon fox

Watch out 25 Points

Pass the stalactites falling areas without taking damage

Full potential 50 Points

Maximize the levels of all AP skills

In hot water 50 Points

Pass the waterfalls areas without taking damage

Like the cold wind 50 Points

Complete no mercy in 5 minutes and 30 seconds

Seifu, the cold wind worrior 100 Points

Complete all the other achievements

Author Comments

Version 1.1:
1.E key HP-10 is fixed
2.Gotaro & water snake HP reduce on easy and normal

Mysterious Demon fox girl is abducting men in a distant small village, Demon hunter Seifu was hired to solve this crisis, Now, gear up your katana and ninja stars, save the people in Sakura Village!
(The size of this game is not small, you might have to wait the loading for a while or F5 refresh the web page)
***Extra Content***

Exclusive content(extra level, music etc.) visit my Patreon:

If you want to get extra version immediately, visit my Itchy.io:
***YouTube Trailer & Tutorial Videos***

Official Game Trailer on YouTube:

All bosses fight No Damge on No mercy:

Pass Cave and Water Fall area without taking damage:
Join my discord server if you wan ask me something instantly(If I'm online)
***Basic Control ***

Left & Right arrow keys: move/run
Up arrow key: Enter doors or portals / investigate / talk
Down arrow key: pick up item
A: Dodge/Dash (transient invincibility)
S: Throw projectile (You can change projectile in Q menu)
D: Slash
W: Take pill and heal (After you get red pills)
Q: Menu (You can change input key/volume/full screen...)

***Special Trick***

Dash: Press dodge while running

Counter Attack: Press dodge right before an enemy hits you

Final Thrust: press dodge again after counter attack
(If your final thrust energy bar is full)

Slash and Throw can be execute continuously and interchangeably, but they consume stamina, so does dodge
All attacks generate final thrust energy

***Save System***

You need to manually save at save board in this game.
You can strategically not save and reload old file.
Time and other data can be reset to old save's data.
Remember to allow flash player setting access save.

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this game may seems bad to other but i see it with a learning things, you gotta learn the pattern first and not swing your sword willy nilly. But sometimes the frame for the old witch and the hand is weird between places, i can't hit her even though i moved near her. But still a good game, keep on making hard games

PoliuxDimension responds:

One thing I noticed is that the player demographic is very different between steam/ps4 etc and web game, it seems web game players statistically have a very different expectation and taste, it was my mistake to neglected that aspect, it's my honor to meet a player like you on web game site.

Btw, Did you refer old witch to TenguTengu or the cave demon? Because Tengutengu is a traditional japanese summoned god from another world by priestess Reiko to protect her, and Reiko herself would be more like the witch, but she is very young and only showed up as a boss in special version.

i really liked and still like this game because its kinda like cuphead. you just can't go and rush into a boss because they will sweep the floor with you. you have to get to know the patterns and after so much death,rage and retrys when you kill the boss it feels like you actually acomplished something

ps third boss is a bit bullshit

PoliuxDimension responds:

The boss difficulty design was inspired both by dark souls and monster hunter.
In both game, your boss enemy have overwhelming power over you,(giant/dragon to undead; huge monster to human hunter) the way you conquer them is like being a rat and being slippery between their attack by understanding your enemy really well. In order to do that, the game force you to be calm and pay attention to observe your enemy, that's the key.

Yes, cuphead is also that kind of game, I did enjoy play and complete cuphead last year.

One problem. i hit A and i don't do the final thrust after countering

PoliuxDimension responds:

Final thrust requires following conditions:
1.Your final thrust gauge must be full, you can charge that up by any attack.
2.The timing you press A is after the last slash of counter attack and before Seifu go into standing idle animation.

Try again if you miss any of these condition, pm me if it still doesn't work.

This game needs a smoother difficulty progression. I died the first time in the tutorial and the first real enemy just wiped the floor with me. Pretty de-motivational to encounter such difficult foes when you are still trying to get used to the controls...

PoliuxDimension responds:

Yes, I agree. I did lower the HP of first 2 bosses, but maybe it wasn't just about HP, maybe it was the design of level order itself has problem. Thank you for the review, I usually bring major change directly into my future game due to some personal reason.

It's fairly good, if a bit clunky. The cues for counterattacking however, these seem inconsistent. One moment it's the noise, I press A, and the counterattack is fine, then there's a slight difference in the noise, and suddenly I take damage.
Continuing on the counterattack, the window for countering is too small for the amount of attacks at the rate they happen.
Again, it's pretty good, but there are definitely issues.

PoliuxDimension responds:

This is how counter work...normally, hit box of enemy show up only 1 frame (this game is 24fps)
but each of Seifu's dodge duration is about 0.25 second, so make that 0.25 second cover up enemy's 1 frame attack will make your counter easier.(Gotaro's hit box happen at the single frame when the instant he hit ground, I hope this help a little)

I highly doubt it had something to do with internet, one of my mistake when I designed this game is that I didn't consider much on internet problem which I have no access to, sorry about that. But you can try this game on standalone version, there is free download link on my game jolt page(Maybe I'll have to make my future game not real time related anyway)

You can actually stack 3~4 normal attacks(slash or projectile) between each counter attack toward Gotaro's attack, so his attack frequency is kinda not too slow and not too fast.

Credits & Info

3.49 / 5.00

Dec 14, 2018
6:43 PM EST
Adventure - RPG
  • Daily Feature December 16, 2018