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Dodge Adventure

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Author Comments

Waste 5 minutes of your life, dodging geometrical figures, leveling up, choosing the right upgrades and setting a high score.


WASD to move
Q to change weapon
M to mute music

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I feel like there's the beginning of a decent game here. It's just lacking a lot of polish and clarity.

Some feedback:
The hit box is hard to understand. Sometimes when I think I hit something with my sword my armor was hurt. All around, it's hard to tell how attacking works. Some visual feedback when I hurt the enemies would help a lot, even just a blinking red.

The enemies are all the same so far except for shape. They just move from one side to the other in a line. Some variety in the movements would really be nice.

I think the art is decent, but it's really lacking in contrast.

[because I can't reply to your response I'll do it here]
Then I'd really like to see more of that from the beginning. If your game shines near the end then you need a hook to carry the player through. You could have the greatest overall game but it does no good if the start is a drag and no one gets to it.

Also I'd add it to the description. Your description basically calls your own game a waste of time. If you think your game is more than that, then tell your players.

Gheata responds:

Clearly you played 1-2 minutes. The game has lots of enemies, and you will find out that they have different shapes and some even different movements and such.

Credits & Info

Views
737
Faves:
1
Votes
79
Score
2.90 / 5.00

Uploaded
Dec 13, 2018
10:49 AM EST