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RoboClimb

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Author Comments

This is RoboClimb, an exciting game going down wards, wait you may ask why is it call RoboClimb, because I wanted to name it that. This is one of my favorite games I have every published so far and hope you enjoy it too!

I have put many hours into this to make it perfect besides the music, not good at creating music. I hope this could be a family and friends game that you could enjoy, i'm saying family and friends game because it is a 2 player game as well!

Here are the controls: Arrow keys, LEFT, RIGHT, UP.
That also goes with the A, D, W, keys as well for 2 player.

Created by: JumpierStudio's

(Version 0.2.0)
[Whats New?]
-Added Christmas theme
-Added new characters
-Added "UI"
-Added texts
-Added spikes to gameplay
-Added new music

[Whats Fixed]
-Fixed controls keys, "W, A, D"
-Fixed players hit box
-Fixed score
-Fixed jumping sound

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I think it would be greatly improved if you were to include a scoring function at the end so that you can see what you did in the end. And maybe on the two player version let the player who didn't die keep playing in order to attain a better score?

Functions well but could definitely use more content.

MinerXGaming responds:

Thank you for your response, I will be adding those features in on the update V0.3.0

Death barriers are too strict. Doesn't make much sense to have them on the sides either. Title screen music gives me CrazyBus flashbacks. Also you seem to have tied the jump SFX to the jump key rather than the actual action. Needs work.

MinerXGaming responds:

Thank you for your response, I have fixed everything you have mentioned in V0.2.0 and talking about V0.2.0, I will be releasing it tonight. 12/13/18

Good idea going though more content to make it a bit harder would be nice.

MinerXGaming responds:

Thank you for your response, this has been noted.

Loved the game! Keep up the good work!

MinerXGaming responds:

Thank you for your response, and also get ready for the update tonight, 12/13/18!

It seems like wasd doesn't work when playing in 1-player mode.
Also I'd recommend giving a little more room when it comes to navigating the very top of the screen, since instantly dying for simply touching the top of the screen for a split second is kinda frustrating. Maybe change it so that you have to be off screen for 1-second?
Other than that, it's a decent functional game.

Credits & Info

Views
1,556
Faves:
3
Votes
112
Score
2.91 / 5.00

Uploaded
Dec 11, 2018
12:09 AM EST