very basic... was not a fan of the controls or there lack of... not my fav game.. and there are impossible gaps right off the start
(EDIT: the technical issues with the game ,such as text getting cut off, have been fixed now )
In this game ,you have to jump and dash on platforms and avoid getting spiked by spikes on the said platforms and also avoid falling down while trying to get a the highest score.
press A to dash
press L to jump
Please Check out the Music used ,here are all the links :
Music Used :
https://www.youtube.com/watch?v=YFFUVLsPi6A
Musician's sound cloud :
https://soundcloud.com/aka-dj-quads
Download the song here:
https://theartistunion.com/tracks/1ae574
Original Song Upload :
https://www.youtube.com/watch?v=UI79n3E1U_g
very basic... was not a fan of the controls or there lack of... not my fav game.. and there are impossible gaps right off the start
About that part with the lack of controls ,Could you explain a little more on how there is a lakc of controls?
I would like to know
Oh,and about these impossible gaps ,That is because the platforms' heights are random ,But I do agree ,it is still a problem
it's alright but there was impossible gaps and stuff
Yeah ,I agree
The height of the platforms is random ,so yeah ,it can kinda be a problem sometimes
this game isn´t great, but in my opinion it isn´t horrible either.
A lot of people have complained about the physics, and how slow the game moves, but in my opinion you can make your game slow if you want. A lot of people are more used to fast paced platformers, including me, so I didn´t find it pleasant or anything, but I can´t restrict you like that, nor can nobody else. It does feel weird to have such a fast dash, yet such a slow jump though.
The real problem is with playing again. Whenever you die, you have to wait for the retry animation to trigger, then to press the retry button, and in an endless runner, this is not a good thing. You should be able to retry super quickly. Honestly, if you just make retries automatic and make them happen instantly instead of with that long animation, then I could see playing this game when I´m bored and want to kill time.
However, if you want to elevate anywhere above indifference, you need to do a few things. First is variety. There is one type of platform, always placed the same length apart from others, always with one spike, not two, only one. Add more platforms, maybe some more powerups, maybe some more hazards. As it is, I got bored of what little content there was quickly. You mentioned in another response that you ¨There is basically no game.¨ I don´t beleive that is true. This has potential, but to really engage anyone, variety is important. Imagine if every single mario game was only jumping from one platform to another over a bottomless pit, each one having a goomba on it, forever. Just add more into the game. Maybe your ideas don´t pan out, maybe something completely ruins the balance of the game, but at least it won´t be boring.
Platform placement feels like it wasn´t made to sync with the jump and dash patterns. The jump is always a little too long, and this has less to do with the jump itself, and more with the platform placement. This is where most of the difficulty comes from, but to me at least it seems kind of sadistic. It really doesn´t make the game any more fun. You said in another comment that you wanted to make this a reflex game. Well, as of now, it isn´t. As if now, it´s an akward fight with the controls and physics. It can be fun like this, but as far as I can tell, this wasn´t your original vision.
So there you have it, I guess. Some parts of this review could be more fleshed out, but I don´t want to end up spending 3 hours writing a review again. Overall, your game is fine. I probably won´t remember it in a while, but it isn´t a horrible game or anything. And it definitley has potential. That´s all I needed to say. Kay bye.
Thanks for the feedback .
Yeah ,I have been testing and adjusting the game recently ,and I have found that I want my game to be about estimating when you can platforms ,and bad estimation gets you killed.
I kinda want the player to use the jump to just get onto different platforms ,and the dash to be used when you won't be able to jump on the platform before you fall down to your death if you just jump .
Unfortunately ,the current version on Newgrounds,achieves none of that .
I MIGHT make a re-release that fixes these issues
this game is weird
1 the gravity makes no sense it feels like a space theme game instead of cave and dash feels like a jetpack or something it doesn't feel like a normal cave
2 most of the text on the screen is cropped by the screen
I wish there was more stuff than spikes and more power-ups
I can see this game grows into something better
the music is pretty chill
Sorry for the problem with text getting cut of of the screen ,the problem has been fixed now
This game utterly baffles me. there is almost no gameplay at all. you just slide across the screen and jump when you need to. the art is bair-minimum, and the music is the same generic loop forever. When you jump, you almost hit the top of the screen every time. on top of that, the jump goes on for way to long. if you are going to make a game on dodging things coming at you, at least make the movement enjoyable. also, make the text on screen. it's hard to read instuctions when you cannot see them
wait ,can you show a screen recording of you playing the game ,because I can't really play the game on newgrounds since the loading bar gets stuck for some reason , I haven't encountered these issues while testing the game in unity,and Maybe I could fix them.
EDIT :
The problems with the text and the player almost reaching the top everytime have been fixed
The game is at least functioning correctly now