The guy talks about something and then ends with: what is your answer? [Clubs] or [Spades] ... eh, what? is this a real answer. Did i missed something? Special code where [Clubs] means yes and [Spades] means no?
Welcome to Spooky Bobbie's. Stay a while, we've got what you need.
Controls : Point. Click.
The guy talks about something and then ends with: what is your answer? [Clubs] or [Spades] ... eh, what? is this a real answer. Did i missed something? Special code where [Clubs] means yes and [Spades] means no?
If you look closer at the dialog, each option is marked with a suit, so that you can then click on whichever suit matches you answer.
It is not optimal, I will freely admit to that. It's just the best solution I could come up with considering the limitations of the framework I worked in, which I always attempt to push. I'll certainly strive to make it further understandable in future iterations.
Thanks for playing!
This was just a tad confusing(?) XD When I got to the maze, the background got very hard to follow because of the way it looked..? If that makes any sense, but over all, I can't wait to see whats next creator! ^^
Thank you, the maze can certainly be confusing, but I'm glad you enjoyed it!~
Honestly I did not have high expectations, but once it got to the labyrinth part, it was really cool seeing all the weird stuff! One sorta big problem (sounds small), is the font. The font completely clashes with the rest of the game. If you could have found or used a font that fit the visuals of the game more, I feel like I would have been more immersed in what was going on.
Nice!
Thank you for your feedback!
These games are made with a minimalist experimental tool called Flicksy - https://candle.itch.io/flicksy - and the font is rather tied to it unfortunately. I might try to see if something can be done, as I've had very similar thoughts, but I do otherwise consider it an acceptable price to pay for one of the most fun tools I've ever used ;3
pretty neat! I've played it a few times wondering how many endings there are. Is there more than one?
There is one ending, but a few diverging paths to get there along the way; sidetracks and hidden things. I subscribe more to a "it's the journey, not the destination" kind of design haha