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Gamepad controls: Left Thumbstick to move, A to Jump, Y to respawn.

The short story of a red box trying to reach the end of levels, with each following level inverting the previous. My first ever completed game, and as such the platforming feels sloppy imo, although I have made minor adjustments to the game as of today, I do intend to revisit this game someday with a reduxed version with fixed platforming, more mechanics and more levels.

Original description:
"Constantly switching from this world to another, more brutal, inverted copy."

Originally developed in 2014 for the Ludem Dare 30 Game Jam

Movement rewrite (no more slipping or sticking) - Eventually

0.1 - 12/5/18 8:10 PM CST: Wall sticking is as fixed as it can currently be, not perfect but better.
0.2 - 12/7/18 1:37 PM: Gamepad support added, player physics tweaked to reduce slipperiness. KNOWN ISSUE: Hitting a corner while holding jump sometimes causes super jumps.

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The level design is pretty good, and every other level being a backwards version of the previous one is a great concept. However, the game has a problem with clipping, mostly into walls, giving a feeling of the red block being stuck but also sometimes slightly through the floor. 5 level was a bit of an aprupt spike on the difficulty curve. A bit sad that the game isn't longer, but still an enjoyable experience.

Cool camera angle.

Cool! I keep getting stuck in the walls, though :(

Very interesting concept and execution, in my opinion. the only real issue that i've had is that the controls feel a bit too slippery, but that was probably done on purpose.

That2D responds:

Thank you for playing, the slipperiness is definitely going away in a future release.


Credits & Info

3.05 / 5.00

Dec 5, 2018
5:50 PM EST
Action - Platformer - Other