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I made this game late 2015/ early 2016. It was a very important time in my life where I felt so creative and had amazing people around me, so this game has a lot of sentimental value. I hope you enjoy it!

Use wasd to move and Z to select/interact

Glow was created for my Games design BTEC course when I was studying at Havering sixth form and I decided to put a lot of my heart and soul into it. IT's still one of my proudest creations, even now when i'm creating games far more complex. The design is flawed and poor but I was proud at the time, creating all the spritework in piskel and recording most of the audio myself. I found the music online on some royalty free music website which i can't find anymore since its been so long. The Image on the front was something I made for my A level Digital Art course which involved the sprites i made in this game.

The game took a lot of inspiration from my favourite game at the time called OneShot. I initially had more planned for the game and always questioned weather I should continue making it or not and implement everything I wanted to. But for now here's the March 2016 Version.

There's also 3 sprites created by my friends at the time that managed to make it into the game as just a way of us messing around and being a part of each-others work.

Follow the footprints in the snow

I'm sorry in advance for the weird maze part early on, and just copy which blocks light up and which blocks don't that are labelled by the roman numerals

As an extra note, there's a character in this game called Ed. They were based off of my best friend at the time, but things are a lot different between us now. If I could go back in time to when I made this game and change things between the people I knew at the time, I would.

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That was a very cute game. Although, it was a shame I didn't get to complete the quest, but am glad that I enjoyed most of the experience. It was quite obvious that this was inspired by OneShot, and I hope you can reach that level of a gem some day with this.

TO FELLOW REVIEWERS: Before I begin I just thought I'd explain the block puzzles in the beginning are a simple simon says test. The stuff blocking the door is unrelated. All you have to do is click z on the bottom row to make it the same as the top row. I know you mentioned it in your description but I thought I'd explain so jerks don't give bad ratings haha

I love seeing passionate, student driven projects like this. I've been making them and posting them myself here since 2016, and while some people don't like them I've managed to make a few friends and fans. The best part about making my games is getting to share them with others, especially my multiplayer ones.
I haven't finished this game yet but I'm blow away. I love the art and style! Its also great to see someone else who uses Stencyl, especially one who makes something so good with it

PS. I found the dancing head, haha

Cute game. Your story is quite touching. I was going to criticize the fact that you borrow to much stuff from OneShot, but I wont. You know, criticize this game, it's like criticizing a family photo for not being good. This game is not for us, but for you. But still, thanks for the experience.

Credits & Info

3.14 / 5.00

Nov 24, 2018
1:09 PM EST