It seems like the mechanic was used more to make the solution require more steps rather than requiring better logic. lots of times I felt all the arrows funneled down to the same path and it was just about continuing forward movement to succeed.
I didn't notice that the switching plates had a unique graphic until after I beat it. It didn't really mess me up at all, but I recommend making details like that more prominent. Lastly I recommend boiling down levels down to the smallest amount of steps that require the same logic to avoid tedium.