Sorry to be a downer, but this really isn't good. The physics need some work, other commenters have mentioned "floatiness" and I'd have to agree. I can't decide if I think the game moves too slowly because I don't know how it would feel with better gravity. Also, one of the things that makes these kinds of games work is having the ability to see more screen. The skill in these games isn't in last-minute Hail Marys across the screen, it's in timing and angling your jumps to climb strategically up a scaffold that you can see a second or two ahead of time.
The lack of visual polish is obvious, and while the addition of a more dynamic sky would help I think the biggest issue is the hideous menu screens. Multiple typefaces is already an issue but the flat-color-plus-drop-shadow clashes terribly with the otherwise pixel art style. Also, the layout of the menu screens is really tough to look at. Also also, the color scheme of the menus doesn't match the color scheme of the game. Based on the overall visual presentation it's really obvious/unsurprising that most of the assets are taken from elsewhere.
I know I've had a whole lot of bad things to say and not many good ones, but I don't want to come off discouraging - this is still a hell of a lot more functional and playable than plenty of beginner games, and you've clearly got a lot of the basic skills needed to make some games. This is a solid starting point, even if it ain't there yet.