stuck on level 100, can't flash, bomb my way out.
Why is swamp, falling rock trap, and flaming curse trap so laggy?
Like the level of complexity, with magic, team registration, equipment and loadout skills(key keeper and various kit) being the game changer and keep the progression going.
Tried going into those special area, but after beating several of them I didn't see any reward spawned.
The core mechanic is get some sweet one hit kill before the enemy can give your hero debuff. Several run of mine has been prioritizing damage and MP.
With that being said, 2)Blur and 3)+50%dmg magic are the skills I used most frequently. Also including 4) that adds physical defence
1)Bolt started underwhelming since damage/mp is pretty high, until high level Bolt that can zap off enemy skills(mostly the kind that give you debuff), stunning them, getting their health low enough for once again, the 1 hit kill. The highest skill allow you to fire in four directions.
5)heal is meh.
6)teleport is another mp drain, but a well worthed one. Bombs are often scarce without dwarf cape, but MP always replenished each level. As mp pool gets larger, it allows the player to quickly press down those button to open the gate and so on, before a large pool of enemy, haze&fire and the TROLL spawns on the map.
Overall a good game. most of the stuff is explained with hovering the mouse over it and the ones that don't isn't that hard to figure out.