i played this before on another account. pretty good! i enjoy the RPG like gameplay lol
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i played this before on another account. pretty good! i enjoy the RPG like gameplay lol
stuck on level 100, can't flash, bomb my way out.
Why is swamp, falling rock trap, and flaming curse trap so laggy?
Like the level of complexity, with magic, team registration, equipment and loadout skills(key keeper and various kit) being the game changer and keep the progression going.
Tried going into those special area, but after beating several of them I didn't see any reward spawned.
The core mechanic is get some sweet one hit kill before the enemy can give your hero debuff. Several run of mine has been prioritizing damage and MP.
With that being said, 2)Blur and 3)+50%dmg magic are the skills I used most frequently. Also including 4) that adds physical defence
1)Bolt started underwhelming since damage/mp is pretty high, until high level Bolt that can zap off enemy skills(mostly the kind that give you debuff), stunning them, getting their health low enough for once again, the 1 hit kill. The highest skill allow you to fire in four directions.
5)heal is meh.
6)teleport is another mp drain, but a well worthed one. Bombs are often scarce without dwarf cape, but MP always replenished each level. As mp pool gets larger, it allows the player to quickly press down those button to open the gate and so on, before a large pool of enemy, haze&fire and the TROLL spawns on the map.
Overall a good game. most of the stuff is explained with hovering the mouse over it and the ones that don't isn't that hard to figure out.
You need all 7 Power Orbs to get past level 100. Most of those will come from beating Guardian Monsters in the secret rooms. (They won't spawn at all if you don't pick up the Boss Hunter perk)
You're right about the heal spell being meh, it's mostly just for protecting yourself from traps after your HP gets low.
Thanks for the feedback!
Overall a good game, All it really needs is some music, sounds and better graphics.
This is a pretty rad game. Very simple style, easy to learn, replayable, and fun. The main issues are that it can start to feel very tedious and repetitive. After a bit it's just not worth it.
Alright, so... this sure is something alright. Let me start with the positives first.
First off, the game is complex. It has quite a few things going for it.You pick different kits and you get keys, potions, coins etc. It reminds me of Gauntlet II for the NES a lot actually.
The controls are decent. You move from block to block in a pretty smooth way, so good job on that aspect.
Lastly for the positives, it explains a lot of things in a pretty nice way. Hovering over buttons and looking at helpful text is neat.
But sadly, now I have to move to the negatives.
While the pixel art of the game is good, you combined it with non-pixelated sprites. The castle blocks, the door holes the kit selection screen etc. just make the game look incredibly inconsistent.
And then, we have the lack of music. Seriously, why is there no music in this game? Actually, here's another question, why aren't there sound effects either?
Overall, the concept is really neat. The implementation though? It is... fine, but it feels unfocused and lackluster.