The art could be better, the music is repetitive and pretty basic, and the game play is kinda chunky. The UI could use a little bit of work, and there is also a little bit too much screen shake. (An objective would be nice too)
:P
You are trapped in a smelly pit. A gun to your hand. Enemies surround you. Can you escape?
The art could be better, the music is repetitive and pretty basic, and the game play is kinda chunky. The UI could use a little bit of work, and there is also a little bit too much screen shake. (An objective would be nice too)
:P
The gameplay is basic, the music is ok, the contros are fine but the enemies don't let you time to scape/atack and spawn on you.
Gameplay is rather basic and the enemies would spawn where I am, leaving me no time to react.
The art is pretty beginner level and the gameplay is done a million times, and it doesn't feel like there's any objective at all, the controls don't work very well and there aren't even any sound effects other than some very basic music that doesnt even play over the menu too. I don't know, it feels more like you were just practicing making a game than, well making a game
Its a good game but the enemies keep spawning inside the player but i like the art and the concept.